249 lines
6.0 KiB
C
249 lines
6.0 KiB
C
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#include <kos.h>
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#include <stdlib.h>
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#include "../include/glkos.h"
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#include "../containers/aligned_vector.h"
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#include "private.h"
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#include "profiler.h"
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#include "version.h"
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#define TA_SQ_ADDR (unsigned int *)(void *) \
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(0xe0000000 | (((unsigned long)0x10000000) & 0x03ffffe0))
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static PolyList OP_LIST;
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static PolyList PT_LIST;
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static PolyList TR_LIST;
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static const int STRIDE = sizeof(Vertex) / sizeof(GLuint);
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typedef struct {
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int count;
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Vertex* current;
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GLboolean current_is_vertex;
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} ListIterator;
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GL_FORCE_INLINE GLboolean isVertex(const Vertex* vertex) {
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return (
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vertex->flags == PVR_CMD_VERTEX ||
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vertex->flags == PVR_CMD_VERTEX_EOL
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);
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}
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GL_FORCE_INLINE GLboolean isVisible(const Vertex* vertex) {
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return vertex->w >= 0 && vertex->xyz[2] >= -vertex->w;
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}
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static inline ListIterator* next(ListIterator* it) {
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/* Move the list iterator to the next vertex to
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* submit. Takes care of clipping the triangle strip
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* and perspective dividing the vertex before
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* returning */
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while(--it->count) {
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it->current++;
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/* Ignore dead vertices */
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if(it->current->flags == DEAD) {
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continue;
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}
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/* If this is a header, then we submit! */
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it->current_is_vertex = isVertex(it->current);
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if(it->current_is_vertex) {
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return it;
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}
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/* All other vertices are fine */
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return it;
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}
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return NULL;
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}
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static inline ListIterator* begin(void* src, int n) {
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ListIterator* it = (ListIterator*) malloc(sizeof(ListIterator));
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it->count = n;
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it->current = (Vertex*) src;
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it->current_is_vertex = GL_FALSE;
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return (n) ? it : NULL;
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}
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static inline void perspective_divide(Vertex* vertex) {
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float f = MATH_Fast_Invert(vertex->w);
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vertex->xyz[0] *= f;
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vertex->xyz[1] *= f;
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vertex->xyz[2] *= f;
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vertex->xyz[2] = MAX(1.0f - (vertex->xyz[2] * 0.5f + 0.5f), 0.0001f);
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}
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static void pvr_list_submit(void *src, int n) {
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GLuint *d = TA_SQ_ADDR;
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/* First entry is assumed to always be a header and therefore
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* always submitted (e.g. not clipped) */
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ListIterator* it = begin(src, n);
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/* fill/write queues as many times necessary */
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while(it) {
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__asm__("pref @%0" : : "r"(it->current + 1)); /* prefetch 64 bytes for next loop */
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if(it->current_is_vertex) {
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perspective_divide(it->current);
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}
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GLuint* s = (GLuint*) it->current;
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d[0] = *(s++);
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d[1] = *(s++);
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d[2] = *(s++);
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d[3] = *(s++);
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d[4] = *(s++);
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d[5] = *(s++);
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d[6] = *(s++);
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d[7] = *(s++);
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/* This prefetch actually commits 32 bytes to the SQ */
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__asm__("pref @%0" : : "r"(d));
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d += 8; /* Move to the next SQ address */
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it = next(it);
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}
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/* Wait for both store queues to complete */
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d = (GLuint *)0xe0000000;
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d[0] = d[8] = 0;
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free(it);
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}
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static void _glInitPVR(GLboolean autosort, GLboolean fsaa) {
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pvr_init_params_t params = {
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/* Enable opaque and translucent polygons with size 32 and 32 */
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{PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32},
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PVR_VERTEX_BUF_SIZE, /* Vertex buffer size */
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0, /* No DMA */
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fsaa,
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(autosort) ? 0 : 1
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};
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pvr_init(¶ms);
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}
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PolyList* _glActivePolyList() {
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if(_glIsBlendingEnabled()) {
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return &TR_LIST;
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} else if(_glIsAlphaTestEnabled()) {
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return &PT_LIST;
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} else {
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return &OP_LIST;
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}
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}
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PolyList *_glTransparentPolyList() {
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return &TR_LIST;
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}
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void APIENTRY glFlush() {
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}
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void APIENTRY glFinish() {
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}
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void APIENTRY glKosInitConfig(GLdcConfig* config) {
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config->autosort_enabled = GL_FALSE;
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config->fsaa_enabled = GL_FALSE;
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config->initial_op_capacity = 1024;
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config->initial_pt_capacity = 512;
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config->initial_tr_capacity = 1024;
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config->initial_immediate_capacity = 1024;
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config->internal_palette_format = GL_RGBA4;
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}
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void APIENTRY glKosInitEx(GLdcConfig* config) {
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TRACE();
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printf("\nWelcome to GLdc! Git revision: %s\n\n", GLDC_VERSION);
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_glInitPVR(config->autosort_enabled, config->fsaa_enabled);
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_glInitMatrices();
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_glInitAttributePointers();
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_glInitContext();
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_glInitLights();
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_glInitImmediateMode(config->initial_immediate_capacity);
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_glInitFramebuffers();
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_glSetInternalPaletteFormat(config->internal_palette_format);
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_glInitTextures();
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OP_LIST.list_type = PVR_LIST_OP_POLY;
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PT_LIST.list_type = PVR_LIST_PT_POLY;
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TR_LIST.list_type = PVR_LIST_TR_POLY;
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aligned_vector_init(&OP_LIST.vector, sizeof(Vertex));
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aligned_vector_init(&PT_LIST.vector, sizeof(Vertex));
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aligned_vector_init(&TR_LIST.vector, sizeof(Vertex));
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aligned_vector_reserve(&OP_LIST.vector, config->initial_op_capacity);
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aligned_vector_reserve(&PT_LIST.vector, config->initial_pt_capacity);
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aligned_vector_reserve(&TR_LIST.vector, config->initial_tr_capacity);
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}
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void APIENTRY glKosInit() {
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GLdcConfig config;
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glKosInitConfig(&config);
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glKosInitEx(&config);
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}
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#define QACRTA ((((unsigned int)0x10000000)>>26)<<2)&0x1c
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void APIENTRY glKosSwapBuffers() {
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static int frame_count = 0;
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TRACE();
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profiler_push(__func__);
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pvr_wait_ready();
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pvr_scene_begin();
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QACR0 = QACRTA;
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QACR1 = QACRTA;
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pvr_list_begin(PVR_LIST_OP_POLY);
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pvr_list_submit(OP_LIST.vector.data, OP_LIST.vector.size);
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pvr_list_finish();
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pvr_list_begin(PVR_LIST_PT_POLY);
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pvr_list_submit(PT_LIST.vector.data, PT_LIST.vector.size);
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pvr_list_finish();
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pvr_list_begin(PVR_LIST_TR_POLY);
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pvr_list_submit(TR_LIST.vector.data, TR_LIST.vector.size);
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pvr_list_finish();
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pvr_scene_finish();
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aligned_vector_clear(&OP_LIST.vector);
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aligned_vector_clear(&PT_LIST.vector);
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aligned_vector_clear(&TR_LIST.vector);
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profiler_checkpoint("scene");
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profiler_pop();
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if(frame_count++ > 100) {
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profiler_print_stats();
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frame_count = 0;
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}
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}
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