GLdc/GL
2023-04-21 20:38:21 +01:00
..
platforms Fix a bunch of issues with clipping (almost working) 2023-04-21 20:38:21 +01:00
yalloc Clean ups and optimisations 2022-08-25 21:24:08 +01:00
config.h
draw_fastpath.inc Add tri and quad fast paths 2021-09-14 19:36:42 +01:00
draw.c Huge refactor of internal state 2023-03-07 21:27:48 +00:00
error.c Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
flush.c Initialize submission target on boot to save runtime cost 2022-11-04 19:23:50 +00:00
fog.c Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
framebuffer.c Clean ups and optimisations 2022-08-25 21:24:08 +01:00
gl_assert.h Clean ups and optimisations 2022-08-25 21:24:08 +01:00
glu.c
immediate.c Clean ups and optimisations 2022-08-25 21:24:08 +01:00
lighting.c Don't update lights unnecessarily 2023-03-23 20:01:41 +00:00
matrix.c Optimise glLoadMatrixf 2023-04-11 20:46:12 +01:00
platform.h Clean ups and optimisations 2022-08-25 21:24:08 +01:00
private.h WIP: Restructure clipping to be much MUCH faster in the visible case 2023-04-19 20:57:44 +01:00
state.c Don't update lights unnecessarily 2023-03-23 20:01:41 +00:00
texture.c Optimise state management 2023-03-17 20:40:45 +00:00
types.h Use Moops memcpy 2023-03-05 21:16:12 +00:00
util.c
version.c.in