51 lines
1.5 KiB
C
51 lines
1.5 KiB
C
/* KallistiGL for KallistiOS ##version##
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libgl/glu.h
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Copyright (C) 2013-2014 Josh "PH3NOM" Pearson
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Copyright (C) 2016 Lawrence Sebald
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Some functionality adapted from the original KOS libgl:
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Copyright (C) 2001 Dan Potter
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Copyright (C) 2002 Benoit Miller
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*/
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#ifndef __GL_GLU_H
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#define __GL_GLU_H
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#include <sys/cdefs.h>
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__BEGIN_DECLS
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#ifndef BUILD_LIBGL
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#include <GL/gl.h>
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#endif
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#define GLU_FALSE 0
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#define GLU_TRUE 1
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/* Mip-Mapped Textures MUST be square or rectangle */
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GLAPI GLint APIENTRY gluBuild2DMipmaps(GLenum target, GLint internalFormat,
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GLsizei width, GLsizei height,
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GLenum format, GLenum type,
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const void *data);
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/* gluPerspective - Set the Perspective for Rendering. */
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GLAPI void APIENTRY gluPerspective(GLdouble fovy, GLdouble aspect,
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GLdouble zNear, GLdouble zFar);
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/* gluLookAt - Set Camera Position for Rendering. */
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GLAPI void APIENTRY gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez,
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GLfloat centerx, GLfloat centery, GLfloat centerz,
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GLfloat upx, GLfloat upy, GLfloat upz);
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/* glhLookAtf2 = gluLookAt operating on 3 float vectors. */
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GLAPI void APIENTRY glhLookAtf2(GLfloat *eyePosition3D,
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GLfloat *center3D,
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GLfloat *upVector3D);
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GLAPI const GLubyte* APIENTRY gluErrorString(GLenum error);
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__END_DECLS
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#endif /* !__GL_GLU_H */
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