GLdc/GL
Luke Benstead c5ce81a38d WIP: Restructure clipping to be much MUCH faster in the visible case
This currently only works with triangles, anything more and it crashes
due to me not queuing subsequent vertices in the strip correctly
2023-04-19 20:57:44 +01:00
..
platforms WIP: Restructure clipping to be much MUCH faster in the visible case 2023-04-19 20:57:44 +01:00
yalloc Clean ups and optimisations 2022-08-25 21:24:08 +01:00
config.h fix: config.h moved to #pragma once 2020-03-05 14:45:05 -05:00
draw_fastpath.inc Add tri and quad fast paths 2021-09-14 19:36:42 +01:00
draw.c Huge refactor of internal state 2023-03-07 21:27:48 +00:00
error.c Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
flush.c Initialize submission target on boot to save runtime cost 2022-11-04 19:23:50 +00:00
fog.c Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
framebuffer.c Clean ups and optimisations 2022-08-25 21:24:08 +01:00
gl_assert.h Clean ups and optimisations 2022-08-25 21:24:08 +01:00
glu.c X86 2021-04-09 15:24:47 +00:00
immediate.c Clean ups and optimisations 2022-08-25 21:24:08 +01:00
lighting.c Don't update lights unnecessarily 2023-03-23 20:01:41 +00:00
matrix.c Optimise glLoadMatrixf 2023-04-11 20:46:12 +01:00
platform.h Clean ups and optimisations 2022-08-25 21:24:08 +01:00
private.h WIP: Restructure clipping to be much MUCH faster in the visible case 2023-04-19 20:57:44 +01:00
state.c Don't update lights unnecessarily 2023-03-23 20:01:41 +00:00
texture.c Optimise state management 2023-03-17 20:40:45 +00:00
types.h Use Moops memcpy 2023-03-05 21:16:12 +00:00
util.c X86 2021-04-09 15:24:47 +00:00
version.c.in X86 2021-04-09 15:24:47 +00:00