622 lines
18 KiB
C
622 lines
18 KiB
C
#include "private.h"
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#include "../include/glext.h"
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#include <stdio.h>
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#define CLAMP_U (1<<1)
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#define CLAMP_V (1<<0)
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static TextureObject* TEXTURE_UNITS[MAX_TEXTURE_UNITS] = {NULL, NULL};
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static NamedArray TEXTURE_OBJECTS;
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static GLubyte ACTIVE_TEXTURE = 0;
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static GLuint _determinePVRFormat(GLint internalFormat, GLenum type);
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GLubyte _glKosInitTextures() {
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named_array_init(&TEXTURE_OBJECTS, sizeof(TextureObject), 256);
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return 1;
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}
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TextureObject* getTexture0() {
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return TEXTURE_UNITS[0];
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}
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TextureObject* getTexture1() {
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return TEXTURE_UNITS[1];
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}
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TextureObject* getBoundTexture() {
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return TEXTURE_UNITS[ACTIVE_TEXTURE];
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}
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GLubyte check_valid_enum(GLint param, GLenum* values, const char* func) {
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GLubyte found = 0;
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while(*values != 0) {
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if(*values == param) {
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found++;
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break;
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}
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values++;
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}
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if(!found) {
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_glKosThrowError(GL_INVALID_ENUM, func);
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_glKosPrintError();
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return 1;
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}
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return 0;
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}
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void APIENTRY glActiveTextureARB(GLenum texture) {
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TRACE();
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if(texture < GL_TEXTURE0_ARB || texture > GL_TEXTURE0_ARB + MAX_TEXTURE_UNITS)
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_glKosThrowError(GL_INVALID_ENUM, "glActiveTextureARB");
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if(_glKosHasError()) {
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_glKosPrintError();
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return;
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}
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ACTIVE_TEXTURE = texture & 0xF;
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}
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void APIENTRY glGenTextures(GLsizei n, GLuint *textures) {
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TRACE();
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while(n--) {
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GLuint id = 0;
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TextureObject* txr = (TextureObject*) named_array_alloc(&TEXTURE_OBJECTS, &id);
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txr->index = id;
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txr->width = txr->height = 0;
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txr->mip_map = 0;
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txr->uv_clamp = 0;
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txr->env = PVR_TXRENV_MODULATEALPHA;
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txr->filter = PVR_FILTER_NONE;
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txr->data = NULL;
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*textures = id;
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textures++;
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}
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}
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void APIENTRY glDeleteTextures(GLsizei n, GLuint *textures) {
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TRACE();
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while(n--) {
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TextureObject* txr = (TextureObject*) named_array_get(&TEXTURE_OBJECTS, *textures);
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if(txr == TEXTURE_UNITS[ACTIVE_TEXTURE]) {
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TEXTURE_UNITS[ACTIVE_TEXTURE] = NULL;
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}
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if(txr->data) {
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pvr_mem_free(txr->data);
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}
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named_array_release(&TEXTURE_OBJECTS, *textures++);
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}
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}
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void APIENTRY glBindTexture(GLenum target, GLuint texture) {
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TRACE();
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GLenum target_values [] = {GL_TEXTURE_2D, 0};
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if(check_valid_enum(target, target_values, __func__) != 0) {
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return;
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}
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if(texture) {
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TEXTURE_UNITS[ACTIVE_TEXTURE] = (TextureObject*) named_array_get(&TEXTURE_OBJECTS, texture);
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} else {
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TEXTURE_UNITS[ACTIVE_TEXTURE] = NULL;
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}
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}
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void APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) {
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TRACE();
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GLenum target_values [] = {GL_TEXTURE_ENV, 0};
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GLenum pname_values [] = {GL_TEXTURE_ENV_MODE, 0};
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GLenum param_values [] = {GL_MODULATE, GL_DECAL, GL_REPLACE, 0};
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GLubyte failures = 0;
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failures += check_valid_enum(target, target_values, __func__);
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failures += check_valid_enum(pname, pname_values, __func__);
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failures += check_valid_enum(param, param_values, __func__);
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TextureObject* active = TEXTURE_UNITS[ACTIVE_TEXTURE];
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if(!active) {
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return;
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}
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if(failures) {
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return;
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}
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switch(param) {
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case GL_MODULATE:
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active->env = PVR_TXRENV_MODULATEALPHA;
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break;
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case GL_DECAL:
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active->env = PVR_TXRENV_DECAL;
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break;
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case GL_REPLACE:
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active->env = PVR_TXRENV_REPLACE;
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break;
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default:
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break;
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}
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}
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void APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param) {
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glTexEnvi(target, pname, param);
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}
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void APIENTRY glCompressedTexImage2D(GLenum target,
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GLint level,
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GLenum internalformat,
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GLsizei width,
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GLsizei height,
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GLint border,
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GLsizei imageSize,
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const GLvoid *data) {
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TRACE();
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if(target != GL_TEXTURE_2D)
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_glKosThrowError(GL_INVALID_ENUM, "glCompressedTexImage2D");
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if(level < 0)
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_glKosThrowError(GL_INVALID_VALUE, "glCompressedTexImage2D");
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if(border)
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_glKosThrowError(GL_INVALID_VALUE, "glCompressedTexImage2D");
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if(internalformat != GL_UNSIGNED_SHORT_5_6_5_VQ_KOS)
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if(internalformat != GL_UNSIGNED_SHORT_5_6_5_VQ_TWID_KOS)
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if(internalformat != GL_UNSIGNED_SHORT_4_4_4_4_VQ_KOS)
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if(internalformat != GL_UNSIGNED_SHORT_4_4_4_4_REV_VQ_TWID_KOS)
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if(internalformat != GL_UNSIGNED_SHORT_1_5_5_5_REV_VQ_KOS)
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if(internalformat != GL_UNSIGNED_SHORT_1_5_5_5_REV_VQ_TWID_KOS)
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_glKosThrowError(GL_INVALID_OPERATION, "glCompressedTexImage2D");
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if(TEXTURE_UNITS[ACTIVE_TEXTURE] == NULL)
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_glKosThrowError(GL_INVALID_OPERATION, "glCompressedTexImage2D");
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if(_glKosHasError()) {
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_glKosPrintError();
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return;
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}
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TextureObject* active = TEXTURE_UNITS[ACTIVE_TEXTURE];
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active->width = width;
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active->height = height;
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active->mip_map = level;
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active->color = _determinePVRFormat(
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internalformat,
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internalformat /* Doesn't matter (see determinePVRFormat) */
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);
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/* Odds are slim new data is same size as old, so free always */
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if(active->data)
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pvr_mem_free(active->data);
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active->data = pvr_mem_malloc(imageSize);
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if(data)
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sq_cpy(active->data, data, imageSize);
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}
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static GLint _cleanInternalFormat(GLint internalFormat) {
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switch (internalFormat) {
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case GL_ALPHA:
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/* case GL_ALPHA4:
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case GL_ALPHA8:
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case GL_ALPHA12:
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case GL_ALPHA16:*/
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return GL_ALPHA;
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case 1:
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case GL_LUMINANCE:
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/* case GL_LUMINANCE4:
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case GL_LUMINANCE8:
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case GL_LUMINANCE12:
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case GL_LUMINANCE16:*/
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return GL_LUMINANCE;
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case 2:
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case GL_LUMINANCE_ALPHA:
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/* case GL_LUMINANCE4_ALPHA4:
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case GL_LUMINANCE6_ALPHA2:
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case GL_LUMINANCE8_ALPHA8:
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case GL_LUMINANCE12_ALPHA4:
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case GL_LUMINANCE12_ALPHA12:
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case GL_LUMINANCE16_ALPHA16: */
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return GL_LUMINANCE_ALPHA;
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/* case GL_INTENSITY:
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case GL_INTENSITY4:
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case GL_INTENSITY8:
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case GL_INTENSITY12:
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case GL_INTENSITY16:
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return GL_INTENSITY; */
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case 3:
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return GL_RGB;
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case GL_RGB:
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/* case GL_R3_G3_B2:
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case GL_RGB4:
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case GL_RGB5:
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case GL_RGB8:
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case GL_RGB10:
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case GL_RGB12:
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case GL_RGB16: */
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return GL_RGB;
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case 4:
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return GL_RGBA;
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case GL_RGBA:
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/* case GL_RGBA2:
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case GL_RGBA4:
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case GL_RGB5_A1:
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case GL_RGBA8:
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case GL_RGB10_A2:
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case GL_RGBA12:
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case GL_RGBA16: */
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return GL_RGBA;
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/* Support ARB_texture_rg */
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case GL_RED:
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/* case GL_R8:
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case GL_R16:
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case GL_RED:
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case GL_COMPRESSED_RED: */
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return GL_RED;
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/* case GL_RG:
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case GL_RG8:
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case GL_RG16:
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case GL_COMPRESSED_RG:
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return GL_RG;*/
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default:
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return -1;
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}
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}
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static GLuint _determinePVRFormat(GLint internalFormat, GLenum type) {
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/* Given a cleaned internalFormat, return the Dreamcast format
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* that can hold it
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*/
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switch(internalFormat) {
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case GL_ALPHA:
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case GL_LUMINANCE:
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case GL_LUMINANCE_ALPHA:
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case GL_RGBA:
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/* OK so if we have something that requires alpha, we return 4444 unless
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* the type was already 1555 (1-bit alpha) in which case we return that
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*/
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return (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) ?
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PVR_TXRFMT_ARGB1555 | PVR_TXRFMT_NONTWIDDLED :
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PVR_TXRFMT_ARGB4444 | PVR_TXRFMT_NONTWIDDLED;
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case GL_RED:
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case GL_RGB:
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/* No alpha? Return RGB565 which is the best we can do without using palettes */
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return PVR_TXRFMT_RGB565 | PVR_TXRFMT_NONTWIDDLED;
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/* Compressed and twiddled versions */
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case GL_UNSIGNED_SHORT_5_6_5_TWID_KOS:
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return PVR_TXRFMT_RGB565 | PVR_TXRFMT_TWIDDLED;
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case GL_UNSIGNED_SHORT_5_6_5_VQ_KOS:
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return PVR_TXRFMT_RGB565 | PVR_TXRFMT_NONTWIDDLED | PVR_TXRFMT_VQ_ENABLE;
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case GL_UNSIGNED_SHORT_5_6_5_VQ_TWID_KOS:
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return PVR_TXRFMT_RGB565 | PVR_TXRFMT_TWIDDLED | PVR_TXRFMT_VQ_ENABLE;
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case GL_UNSIGNED_SHORT_4_4_4_4_REV_TWID_KOS:
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return PVR_TXRFMT_ARGB4444 | PVR_TXRFMT_TWIDDLED;
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case GL_UNSIGNED_SHORT_4_4_4_4_REV_VQ_TWID_KOS:
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return PVR_TXRFMT_ARGB4444 | PVR_TXRFMT_TWIDDLED | PVR_TXRFMT_VQ_ENABLE;
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case GL_UNSIGNED_SHORT_4_4_4_4_VQ_KOS:
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return PVR_TXRFMT_ARGB4444 | PVR_TXRFMT_NONTWIDDLED | PVR_TXRFMT_VQ_ENABLE;
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case GL_UNSIGNED_SHORT_1_5_5_5_REV_TWID_KOS:
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return PVR_TXRFMT_ARGB1555 | PVR_TXRFMT_TWIDDLED;
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case GL_UNSIGNED_SHORT_1_5_5_5_REV_VQ_KOS:
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return PVR_TXRFMT_ARGB1555 | PVR_TXRFMT_NONTWIDDLED | PVR_TXRFMT_VQ_ENABLE;
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case GL_UNSIGNED_SHORT_1_5_5_5_REV_VQ_TWID_KOS:
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return PVR_TXRFMT_ARGB1555 | PVR_TXRFMT_TWIDDLED | PVR_TXRFMT_VQ_ENABLE;
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default:
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return 0;
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}
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}
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typedef void (*TextureConversionFunc)(const GLubyte*, GLushort*);
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static void _rgba8888_to_argb4444(const GLubyte* source, GLushort* dest) {
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*dest = (source[3] & 0xF0) << 8 | (source[0] & 0xF0) << 4 | (source[1] & 0xF0) | (source[2] & 0xF0) >> 4;
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}
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static void _rgb888_to_rgb565(const GLubyte* source, GLushort* dest) {
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*dest = ((source[0] & 0b11111000) << 8) | ((source[1] & 0b11111100) << 3) | (source[2] >> 3);
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}
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static void _rgba8888_to_a000(const GLubyte* source, GLushort* dest) {
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*dest = ((source[3] & 0b11111000) << 8);
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}
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static void _r8_to_rgb565(const GLubyte* source, GLushort* dest) {
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*dest = (source[0] & 0b11111000) << 8;
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}
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static void _rgba4444_to_argb4444(const GLubyte* source, GLushort* dest) {
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GLushort* src = (GLushort*) source;
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*dest = ((*src & 0x000F) << 12) | *src >> 4;
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}
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static TextureConversionFunc _determineConversion(GLint internalFormat, GLenum format, GLenum type) {
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switch(internalFormat) {
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case GL_ALPHA: {
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if(type == GL_UNSIGNED_BYTE && format == GL_RGBA) {
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return _rgba8888_to_a000;
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} else if(type == GL_BYTE && format == GL_RGBA) {
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return _rgba8888_to_a000;
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}
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} break;
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case GL_RGB: {
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if(type == GL_UNSIGNED_BYTE && format == GL_RGB) {
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return _rgb888_to_rgb565;
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} else if(type == GL_BYTE && format == GL_RGB) {
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return _rgb888_to_rgb565;
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} else if(type == GL_UNSIGNED_BYTE && format == GL_RED) {
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return _r8_to_rgb565;
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}
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} break;
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case GL_RGBA: {
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if(type == GL_UNSIGNED_BYTE && format == GL_RGBA) {
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return _rgba8888_to_argb4444;
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} else if (type == GL_BYTE && format == GL_RGBA) {
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return _rgba8888_to_argb4444;
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} else if(type == GL_UNSIGNED_SHORT_4_4_4_4 && format == GL_RGBA) {
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return _rgba4444_to_argb4444;
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}
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} break;
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default:
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fprintf(stderr, "Unsupported conversion: %d -> %d, %d", internalFormat, format, type);
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break;
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}
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return 0;
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}
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static GLint _determineStride(GLenum format, GLenum type) {
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switch(type) {
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case GL_BYTE:
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case GL_UNSIGNED_BYTE:
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return (format == GL_RED) ? 1 : (format == GL_RGB) ? 3 : 4;
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case GL_UNSIGNED_SHORT:
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return (format == GL_RED) ? 2 : (format == GL_RGB) ? 6 : 8;
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case GL_UNSIGNED_SHORT_5_6_5_REV:
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case GL_UNSIGNED_SHORT_5_6_5_TWID_KOS:
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case GL_UNSIGNED_SHORT_5_5_5_1:
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case GL_UNSIGNED_SHORT_1_5_5_5_REV_TWID_KOS:
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case GL_UNSIGNED_SHORT_1_5_5_5_REV:
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case GL_UNSIGNED_SHORT_4_4_4_4:
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case GL_UNSIGNED_SHORT_4_4_4_4_REV_TWID_KOS:
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case GL_UNSIGNED_SHORT_4_4_4_4_REV:
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return 2;
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}
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return -1;
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}
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static GLboolean _isSupportedFormat(GLenum format) {
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switch(format) {
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case GL_RED:
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case GL_RGB:
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case GL_RGBA:
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case GL_BGRA:
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return GL_TRUE;
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default:
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return GL_FALSE;
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}
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}
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void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
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GLsizei width, GLsizei height, GLint border,
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GLenum format, GLenum type, const GLvoid *data) {
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TRACE();
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if(target != GL_TEXTURE_2D) {
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_glKosThrowError(GL_INVALID_ENUM, "glTexImage2D");
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}
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if(!_isSupportedFormat(format)) {
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_glKosThrowError(GL_INVALID_ENUM, "glTexImage2D");
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}
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/* Abuse determineStride to see if type is valid */
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if(_determineStride(GL_RGBA, type) == -1) {
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_glKosThrowError(GL_INVALID_ENUM, "glTexImage2D");
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}
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internalFormat = _cleanInternalFormat(internalFormat);
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if(internalFormat == -1) {
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_glKosThrowError(GL_INVALID_VALUE, "glTexImage2D");
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}
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GLint w = width;
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if(w == 0 || (w & -w) != w) {
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/* Width is not a power of two. Must be!*/
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_glKosThrowError(GL_INVALID_VALUE, "glTexImage2D");
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}
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GLint h = height;
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if(h == 0 || (h & -h) != h) {
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/* height is not a power of two. Must be!*/
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_glKosThrowError(GL_INVALID_VALUE, "glTexImage2D");
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}
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if(level < 0) {
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_glKosThrowError(GL_INVALID_VALUE, "glTexImage2D");
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}
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if(border) {
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_glKosThrowError(GL_INVALID_VALUE, "glTexImage2D");
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}
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if(!TEXTURE_UNITS[ACTIVE_TEXTURE]) {
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_glKosThrowError(GL_INVALID_OPERATION, "glTexImage2D");
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}
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if(_glKosHasError()) {
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_glKosPrintError();
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return;
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}
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/* Calculate the format that we need to convert the data to */
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GLuint pvr_format = _determinePVRFormat(internalFormat, type);
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TextureObject* active = TEXTURE_UNITS[ACTIVE_TEXTURE];
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if(active->data) {
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/* pre-existing texture - check if changed */
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if(active->width != width ||
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active->height != height ||
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active->mip_map != level ||
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active->color != pvr_format) {
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/* changed - free old texture memory */
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pvr_mem_free(active->data);
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|
active->data = NULL;
|
|
}
|
|
}
|
|
|
|
GLuint bytes = level ? glKosMipMapTexSize(width, height) : (width * height * 2);
|
|
|
|
if(!active->data) {
|
|
/* need texture memory */
|
|
active->width = width;
|
|
active->height = height;
|
|
active->mip_map = level;
|
|
active->color = pvr_format;
|
|
active->data = pvr_mem_malloc(bytes);
|
|
}
|
|
|
|
/* Let's assume we need to convert */
|
|
GLboolean needsConversion = GL_TRUE;
|
|
|
|
/*
|
|
* These are the only formats where the source format passed in matches the pvr format.
|
|
* Note the REV formats + GL_BGRA will reverse to ARGB which is what the PVR supports
|
|
*/
|
|
if(format == GL_BGRA && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && internalFormat == GL_RGBA) {
|
|
needsConversion = GL_FALSE;
|
|
} else if(format == GL_BGRA && type == GL_UNSIGNED_SHORT_1_5_5_5_REV && internalFormat == GL_RGBA) {
|
|
needsConversion = GL_FALSE;
|
|
} else if(format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 && internalFormat == GL_RGB) {
|
|
needsConversion = GL_FALSE;
|
|
} else if(format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5_TWID_KOS && internalFormat == GL_RGB) {
|
|
needsConversion = GL_FALSE;
|
|
} else if(format == GL_BGRA && type == GL_UNSIGNED_SHORT_1_5_5_5_REV_TWID_KOS && internalFormat == GL_RGBA) {
|
|
needsConversion = GL_FALSE;
|
|
} else if(format == GL_BGRA && type == GL_UNSIGNED_SHORT_4_4_4_4_REV_TWID_KOS && internalFormat == GL_RGBA) {
|
|
needsConversion = GL_FALSE;
|
|
}
|
|
|
|
if(!data) {
|
|
/* No data? Do nothing! */
|
|
return;
|
|
} else if(!needsConversion) {
|
|
/* No conversion? Just copy the data, and the pvr_format is correct */
|
|
sq_cpy(active->data, data, bytes);
|
|
return;
|
|
} else {
|
|
TextureConversionFunc convert = _determineConversion(
|
|
internalFormat,
|
|
format,
|
|
type
|
|
);
|
|
|
|
if(!convert) {
|
|
_glKosThrowError(GL_INVALID_OPERATION, "glTexImage2D");
|
|
return;
|
|
}
|
|
|
|
GLushort* dest = active->data;
|
|
const GLubyte* source = data;
|
|
GLint stride = _determineStride(format, type);
|
|
|
|
if(stride == -1) {
|
|
_glKosThrowError(GL_INVALID_OPERATION, "glTexImage2D");
|
|
return;
|
|
}
|
|
|
|
/* Perform the conversion */
|
|
GLuint i;
|
|
for(i = 0; i < bytes; i += 2) {
|
|
convert(source, dest);
|
|
|
|
dest++;
|
|
source += stride;
|
|
}
|
|
}
|
|
}
|
|
|
|
void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) {
|
|
TRACE();
|
|
|
|
TextureObject* active = getBoundTexture();
|
|
|
|
if(target == GL_TEXTURE_2D) {
|
|
switch(pname) {
|
|
case GL_TEXTURE_MAG_FILTER:
|
|
case GL_TEXTURE_MIN_FILTER:
|
|
switch(param) {
|
|
case GL_LINEAR:
|
|
active->filter = PVR_FILTER_BILINEAR;
|
|
break;
|
|
|
|
case GL_NEAREST:
|
|
active->filter = PVR_FILTER_NEAREST;
|
|
break;
|
|
|
|
case GL_FILTER_NONE:
|
|
active->filter = PVR_FILTER_NONE;
|
|
break;
|
|
|
|
case GL_FILTER_BILINEAR:
|
|
active->filter = PVR_FILTER_BILINEAR;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
break;
|
|
|
|
case GL_TEXTURE_WRAP_S:
|
|
switch(param) {
|
|
case GL_CLAMP:
|
|
active->uv_clamp |= CLAMP_U;
|
|
break;
|
|
|
|
case GL_REPEAT:
|
|
active->uv_clamp &= ~CLAMP_U;
|
|
break;
|
|
}
|
|
|
|
break;
|
|
|
|
case GL_TEXTURE_WRAP_T:
|
|
switch(param) {
|
|
case GL_CLAMP:
|
|
active->uv_clamp |= CLAMP_V;
|
|
break;
|
|
|
|
case GL_REPEAT:
|
|
active->uv_clamp &= ~CLAMP_V;
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|