GLdc/GL
2021-04-18 21:33:23 +01:00
..
platforms Force 32-byte allocations 2021-04-18 13:57:00 +01:00
yalloc Align to 32 byte 2021-04-18 13:57:28 +01:00
clip.c
config.h
draw.c X86 2021-04-09 15:24:47 +00:00
error.c X86 2021-04-09 15:24:47 +00:00
flush.c Implement glScissor correctly 2021-04-14 21:38:33 +01:00
fog.c X86 2021-04-09 15:24:47 +00:00
framebuffer.c X86 2021-04-09 15:24:47 +00:00
glu.c X86 2021-04-09 15:24:47 +00:00
immediate.c Immediate mode optimisation 2021-04-18 21:33:23 +01:00
lighting.c X86 2021-04-09 15:24:47 +00:00
matrix.c Add debug logging and assertions to make sure we use sq_cpy aligned 2021-04-15 21:31:48 +01:00
platform.h Add missing header 2021-04-10 12:58:23 +01:00
private.h Implement glScissor correctly 2021-04-14 21:38:33 +01:00
profiler.c X86 2021-04-09 15:24:47 +00:00
profiler.h
state.c Add debug logging and assertions to make sure we use sq_cpy aligned 2021-04-15 21:31:48 +01:00
texture.c Immediate mode optimisation 2021-04-18 21:33:23 +01:00
types.h X86 2021-04-09 15:24:47 +00:00
util.c X86 2021-04-09 15:24:47 +00:00
version.c.in X86 2021-04-09 15:24:47 +00:00