GLdc/GL
2019-09-30 09:14:43 +01:00
..
clip.c Refactor matrix management and clipping 2019-09-14 20:51:47 +01:00
config.h Increase the max texture count 2019-03-08 21:38:39 +00:00
draw.c Initial implementation of a fast-path (currently some corruption) 2019-09-30 09:14:43 +01:00
error.c Detect multiple mipmap levels being uploaded to glCompressedTexImage2D 2018-08-08 08:45:25 +01:00
flush.c Generate version.h and print version on boot. Fixes #46 2019-09-22 21:48:43 +01:00
fog.c Drop all of the old libGL files 2018-05-20 16:16:53 +01:00
framebuffer.c Implement mipmap generation for paletted textures 2019-09-26 09:17:07 +01:00
glu.c Refactor matrix management and clipping 2019-09-14 20:51:47 +01:00
immediate.c Initial implementation of a fast-path (currently some corruption) 2019-09-30 09:14:43 +01:00
lighting.c Rewrite the lighting code 2019-08-01 20:21:13 +01:00
matrix.c Refactor matrix management and clipping 2019-09-14 20:51:47 +01:00
private.h Initial implementation of a fast-path (currently some corruption) 2019-09-30 09:14:43 +01:00
profiler.c Disable profiler 2019-03-29 11:26:19 +00:00
profiler.h Performance optimisations 2018-08-19 21:10:42 +01:00
state.c Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR 2019-09-24 15:47:23 +01:00
texture.c Implement mipmap generation for paletted textures 2019-09-26 09:17:07 +01:00
util.c Initial implementation of a fast-path (currently some corruption) 2019-09-30 09:14:43 +01:00