GLdc: an OpenGL implementation for the SEGA Dreamcast
dd75ae3caf
Complete rewrite of libGL, now called GLdc |
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GL | ||
include | ||
kos | ||
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.gitignore | ||
Makefile | ||
README.md |
GLdc
This is a partial implementation of OpenGL 1.2 for the SEGA Dreamcast for use with the KallistiOS SDK.
It began as a fork of libGL by Josh Pearson but has undergone a large refactor which is essentially a rewrite.
The aim is to implement as much of OpenGL 1.2 as possible, and to add additional features via extensions.
Things left to (re)implement:
- Fog (Trivial)
- Near-Z clipping (Tricky)
- Spotlights (Trivial)
- Framebuffer extension (Trivial)
- Multitexturing (Trivial)
- Texture Matrix (Trivial)
- Mipmapping (Trivial)
Things I'd like to do:
- Use a clean "gl.h"
- Define an extension for modifier volumes
- Support
GL_ALPHA_TEST
using punch-thru polys - Add support for point sprites
- Optimise, add unit tests for correctness