GLdc/containers/named_array.h
Hayden Kowalchuk 3a4f09bef2 feat: implement proper chanegs from profiling
- math
- inlining
2020-02-18 11:48:37 -05:00

39 lines
998 B
C

#ifndef NAMED_ARRAY_H
#define NAMED_ARRAY_H
#ifdef __cplusplus
extern "C" {
#endif
#include "../GL/cygprofile.h"
typedef struct {
unsigned int element_size;
unsigned int max_element_count;
unsigned char* elements;
unsigned char* used_markers;
unsigned char marker_count;
} NamedArray;
void named_array_init(NamedArray* array, unsigned int element_size, unsigned int max_elements);
INLINE_ALWAYS char named_array_used(NamedArray* array, unsigned int id) {
const unsigned int i = id / 8;
const unsigned int j = id % 8;
unsigned char v = array->used_markers[i] & (unsigned char) (1 << j);
return !!(v);
}
void* named_array_alloc(NamedArray* array, unsigned int* new_id);
void* named_array_reserve(NamedArray* array, unsigned int id);
void named_array_release(NamedArray* array, unsigned int new_id);
void* named_array_get(NamedArray* array, unsigned int id);
void named_array_cleanup(NamedArray* array);
#ifdef __cplusplus
}
#endif
#endif // NAMED_ARRAY_H