reactphysics3d/src/mathematics/Ray.h

82 lines
3.0 KiB
C
Raw Normal View History

2014-07-14 01:11:15 +00:00
/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2014 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_RAY_H
#define REACTPHYSICS3D_RAY_H
// Libraries
#include "Vector3.h"
/// ReactPhysics3D namespace
namespace reactphysics3d {
// Class Ray
/**
* This structure represents a 3D ray with a origin point and a direction.
*/
struct Ray {
public:
// -------------------- Attributes -------------------- //
/// Origin point of the ray
Vector3 origin;
/// Direction vector of the ray
Vector3 direction;
// -------------------- Methods -------------------- //
/// Constructor with arguments
2014-07-21 21:08:18 +00:00
Ray(const Vector3& originPoint, const Vector3& directionVector)
: origin(originPoint), direction(directionVector) {
}
2014-07-14 01:11:15 +00:00
/// Copy-constructor
2014-07-21 21:08:18 +00:00
Ray(const Ray& ray) : origin(ray.origin), direction(ray.direction) {
}
2014-07-14 01:11:15 +00:00
/// Destructor
2014-07-21 21:08:18 +00:00
~Ray() {
}
2014-07-14 01:11:15 +00:00
/// Overloaded assignment operator
2014-07-21 21:08:18 +00:00
Ray& operator=(const Ray& ray) {
if (&ray != this) {
origin = ray.origin;
direction = ray.direction;
}
return *this;
}
2014-07-14 01:11:15 +00:00
};
}
#endif