Add the Ray class for raycasting

This commit is contained in:
Daniel Chappuis 2014-07-13 18:11:15 -07:00
parent 9a54213582
commit a52f89a33e
2 changed files with 123 additions and 0 deletions

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src/mathematics/Ray.cpp Normal file
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/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2014 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "Ray.h"
// Namespaces
using namespace reactphysics3d;
// Constructor with arguments
Ray::Ray(const Vector3& originPoint, const Vector3& directionVector)
: origin(originPoint), direction(directionVector) {
}
// Copy-constructor
Ray::Ray(const Ray& ray) : origin(ray.origin), direction(ray.direction) {
}
// Destructor
Ray::~Ray() {
}

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/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2014 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_RAY_H
#define REACTPHYSICS3D_RAY_H
// Libraries
#include "Vector3.h"
/// ReactPhysics3D namespace
namespace reactphysics3d {
// Class Ray
/**
* This structure represents a 3D ray with a origin point and a direction.
*/
struct Ray {
public:
// -------------------- Attributes -------------------- //
/// Origin point of the ray
Vector3 origin;
/// Direction vector of the ray
Vector3 direction;
// -------------------- Methods -------------------- //
/// Constructor with arguments
Ray(const Vector3& originPoint, const Vector3& directionVector);
/// Copy-constructor
Ray(const Ray& ray);
/// Destructor
~Ray();
/// Overloaded assignment operator
Ray& operator=(const Ray& ray);
};
// Assignment operator
inline Ray& Ray::operator=(const Ray& ray) {
if (&ray != this) {
origin = ray.origin;
direction = ray.direction;
}
return *this;
}
}
#endif