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/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, either version 3 of the License, or *
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2009-02-04 14:43:33 +00:00
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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2009-06-05 14:22:40 +00:00
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* You should have received a copy of the GNU Lesser General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef OBJECTS_H
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#define OBJECTS_H
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// Libraries
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#include "../reactphysics3d/reactphysics3d.h"
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// Namespaces
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using namespace reactphysics3d;
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/*
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Here we define all the objects that can appear in the simulation like cube, sphere, plane, ...
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*/
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// ----- Class Object (abstract) ----- //
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// Represent an object of the simulation
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class Object {
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protected :
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RigidBody* rigidBody; // Rigid Body that represents the object
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public :
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Object(const Vector3D& position, const Kilogram& mass, const Matrix3x3& inertiaTensor, const OBB& obb); // Constructor of the class Object
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virtual ~Object(); // Destructor of the class Object
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virtual void draw() const =0; // pure virtual method to draw the object
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RigidBody* getRigidBody(); // Return the pointer to the rigid body
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};
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// ----- Class Cube ----- //
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// Represente a Cube in the simulation
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class Cube : public Object {
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private :
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float size; // Size of a side in the cube
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static const Matrix3x3 inertiaTensor; // Inertia tensor of a cube
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public :
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Cube(const Vector3D& position, float size, const Kilogram& mass); // Constructor of the class cube
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virtual ~Cube(); // Destructor of the class cube
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virtual void draw() const; // Method to draw the cube
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};
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// ----- Class Plane ---- //
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// Represent a plane in the simulation
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class Plane : public Object {
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private :
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float width; // Width of the plane
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float height; // Height of the plane
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Vector3D d1; // Unit vector in the plane
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Vector3D d2; // Unit vector in the plane
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Vector3D normalVector; // Unit normal vector of the plane
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public :
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Plane(const Vector3D& position, float width, float height, const Vector3D& d1, const Vector3D& d2, const Kilogram& mass); // Constructor of the class Plane
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virtual ~Plane(); // Destructor of the class Plane
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virtual void draw() const; // Method to draw the plane
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};
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#endif
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