2015-04-08 18:47:55 +00:00
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/********************************************************************************
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* OpenGL-Framework *
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* Copyright (c) 2013 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef OPENGL_FRAMEWORK_H
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#define OPENGL_FRAMEWORK_H
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// Libraries
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#include "MeshReaderWriter.h"
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#include "TextureReaderWriter.h"
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#include "Camera.h"
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#include "Light.h"
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#include "Mesh.h"
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#include "Shader.h"
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#include "Texture2D.h"
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#include "FrameBufferObject.h"
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#include "VertexBufferObject.h"
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2015-05-24 15:23:55 +00:00
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#include "VertexArrayObject.h"
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2015-04-08 18:47:55 +00:00
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#include "Shader.h"
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#include "maths/Color.h"
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#include "maths/Vector2.h"
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#include "maths/Vector3.h"
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#include "maths/Vector4.h"
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#include "maths/Matrix4.h"
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#include "maths/Matrix3.h"
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#include "definitions.h"
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#endif
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