2010-09-09 22:27:01 +00:00
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/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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2013-03-02 15:26:18 +00:00
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* Copyright (c) 2010-2013 Daniel Chappuis *
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2010-09-09 22:27:01 +00:00
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*********************************************************************************
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* *
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2011-11-13 17:49:03 +00:00
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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2010-09-09 22:27:01 +00:00
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* *
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2011-11-13 17:49:03 +00:00
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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2010-09-09 22:27:01 +00:00
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* *
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********************************************************************************/
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2012-08-03 22:34:30 +00:00
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#ifndef COLLISION_SHAPE_H
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#define COLLISION_SHAPE_H
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2010-09-09 22:27:01 +00:00
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// Libraries
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2011-07-09 16:58:50 +00:00
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#include <cassert>
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2012-08-03 22:34:30 +00:00
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#include "../../mathematics/Vector3.h"
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#include "../../mathematics/Matrix3x3.h"
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2010-09-09 22:27:01 +00:00
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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2012-01-25 22:57:27 +00:00
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// Enumeration
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enum CollisionShapeType {BOX, SPHERE, CONE, CYLINDER}; // Type of the collision shape
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2010-09-09 22:27:01 +00:00
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2011-07-09 16:58:50 +00:00
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// Declarations
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class Body;
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2010-09-09 22:27:01 +00:00
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/* -------------------------------------------------------------------
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2012-08-03 22:34:30 +00:00
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Class CollisionShape :
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This abstract class represents the collision shape associated with a
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2012-01-18 23:06:33 +00:00
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body that is used during the narrow-phase collision detection.
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-------------------------------------------------------------------
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*/
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class CollisionShape {
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protected :
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2012-10-09 20:21:02 +00:00
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// -------------------- Attributes -------------------- //
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// Type of the collision shape
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CollisionShapeType mType;
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// -------------------- Methods -------------------- //
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// Private copy-constructor
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CollisionShape(const CollisionShape& shape);
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// Private assignment operator
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CollisionShape& operator=(const CollisionShape& shape);
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public :
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2012-10-09 20:21:02 +00:00
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// -------------------- Methods -------------------- //
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// Constructor
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CollisionShape(CollisionShapeType type);
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// Destructor
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virtual ~CollisionShape();
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// Return the type of the collision shapes
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CollisionShapeType getType() const;
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// Return a local support point in a given direction
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virtual Vector3 getLocalSupportPoint(const Vector3& direction, decimal margin=0.0) const=0;
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// Return the local extents in x,y and z direction
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virtual Vector3 getLocalExtents(decimal margin=0.0) const=0;
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// Return the local inertia tensor of the collision shapes
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virtual void computeLocalInertiaTensor(Matrix3x3& tensor, decimal mass) const=0;
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};
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2012-08-03 22:34:30 +00:00
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// Return the type of the collision shape
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inline CollisionShapeType CollisionShape::getType() const {
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return mType;
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}
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2010-09-09 22:27:01 +00:00
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}
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2012-08-03 22:34:30 +00:00
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#endif
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