2013-03-06 06:30:33 +00:00
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/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010-2013 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef TEST_H
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#define TEST_H
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// Libraries
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#include <string>
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#include <iostream>
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#include <cassert>
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/// Reactphysics3D namespace
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namespace reactphysics3d {
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2013-03-09 07:34:57 +00:00
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// Macros
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#define test(condition) applyTest(condition, #condition, __FILE__, __LINE__)
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#define fail(text) applyFail(text, __FILE__, __LINE__);
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// Class Test
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/**
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* This abstract class represents a unit test. To create a unit test, you simply
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* need to create a class that inherits from the Test class, override the run() method and
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* use the test() and fail() macros.
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*/
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class Test {
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private :
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// ---------- Attributes ---------- //
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2014-08-09 08:27:41 +00:00
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/// Name of the test
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std::string mName;
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/// Number of tests that passed
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long mNbPassedTests;
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/// Number of tests that failed
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long mNbFailedTests;
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/// Output stream
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std::ostream* mOutputStream;
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// ---------- Methods ---------- //
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/// Copy constructor is private
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Test(const Test&);
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/// Assignment operator is private
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Test& operator=(const Test& test);
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protected :
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// ---------- Methods ---------- //
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/// Called to test a boolean condition.
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/// This method should not be called directly in your test but you should
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/// call test() instead (macro)
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void applyTest(bool condition, const std::string& testText,
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const char* filename, long lineNumber);
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/// Called when a test has failed.
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/// This method should not be called directly in your test buy you should
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/// call fail() instead (macro)
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void applyFail(const std::string& testText, const char* filename, long lineNumber);
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public :
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// ---------- Methods ---------- //
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/// Constructor
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Test(const std::string& name, std::ostream* stream = &std::cout);
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/// Destructor
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virtual ~Test();
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/// Return the number of passed tests
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long getNbPassedTests() const;
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/// Return the number of failed tests
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long getNbFailedTests() const;
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/// Return the output stream
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const std::ostream* getOutputStream() const;
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/// Set the output stream
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void setOutputStream(std::ostream *stream);
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/// Run the unit test
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virtual void run() = 0;
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/// Called when a test passed
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void succeed();
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/// Reset the unit test
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virtual void reset();
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/// Display the report of the unit test and return the number of failed tests
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long report() const;
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};
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// Called when a test passed
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inline void Test::succeed() {
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mNbPassedTests++;
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}
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// Reset the unit test
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inline void Test::reset() {
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mNbPassedTests = 0;
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mNbFailedTests = 0;
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}
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// Return the number of passed tests
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inline long Test::getNbPassedTests() const {
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return mNbPassedTests;
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}
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// Return the number of failed tests
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inline long Test::getNbFailedTests() const {
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return mNbFailedTests;
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}
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// Return the output stream
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inline const std::ostream* Test::getOutputStream() const {
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return mOutputStream;
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}
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// Set the output stream
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inline void Test::setOutputStream(std::ostream* stream) {
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mOutputStream = stream;
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}
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}
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#endif
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