2013-05-08 21:33:04 +00:00
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/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010-2013 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef REACTPHYSICS3D_SLIDER_JOINT_H
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#define REACTPHYSICS3D_SLIDER_JOINT_H
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// Libraries
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#include "../mathematics/mathematics.h"
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#include "../engine/ConstraintSolver.h"
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namespace reactphysics3d {
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// Structure SliderJointInfo
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/**
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* This structure is used to gather the information needed to create a slider
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* joint. This structure will be used to create the actual slider joint.
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*/
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struct SliderJointInfo : public ConstraintInfo {
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public :
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// -------------------- Attributes -------------------- //
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/// Anchor point (in world-space coordinates)
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Vector3 anchorPointWorldSpace;
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/// Slider axis (in world-space coordinates)
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Vector3 sliderAxisWorldSpace;
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/// Constructor
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SliderJointInfo(RigidBody* rigidBody1, RigidBody* rigidBody2,
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const Vector3& initAnchorPointWorldSpace,
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const Vector3& initSliderAxisWorldSpace)
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: ConstraintInfo(rigidBody1, rigidBody2, SLIDERJOINT),
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anchorPointWorldSpace(initAnchorPointWorldSpace),
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sliderAxisWorldSpace(initSliderAxisWorldSpace) {}
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};
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// Class SliderJoint
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/**
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* This class represents a slider joint.
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*/
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class SliderJoint : public Constraint {
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private :
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// -------------------- Attributes -------------------- //
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/// Anchor point of body 1 (in local-space coordinates of body 1)
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Vector3 mLocalAnchorPointBody1;
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/// Anchor point of body 2 (in local-space coordinates of body 2)
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Vector3 mLocalAnchorPointBody2;
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/// Slider axis (in local-space coordinates of body 1)
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Vector3 mSliderAxisBody1;
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/// First vector orthogonal to the slider axis local-space of body 1
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Vector3 mN1;
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/// Second vector orthogonal to the slider axis and mN1 in local-space of body 1
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Vector3 mN2;
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/// Vector r1 in world-space coordinates
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Vector3 mR1;
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/// Vector r2 in world-space coordinates
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Vector3 mR2;
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/// Cross product of r2 and n1
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Vector3 mR2CrossN1;
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/// Cross product of r2 and n2
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Vector3 mR2CrossN2;
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/// Cross product of vector (r1 + u) and n1
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Vector3 mR1PlusUCrossN1;
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/// Cross product of vector (r1 + u) and n2
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Vector3 mR1PlusUCrossN2;
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/// Inverse of mass matrix K=JM^-1J^t for the translation constraint (2x2 matrix)
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Matrix2x2 mInverseMassMatrixTranslationConstraint;
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/// Inverse of mass matrix K=JM^-1J^t for the rotation constraint (3x3 matrix)
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Matrix3x3 mInverseMassMatrixRotationConstraint;
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/// Impulse for the 2 translation constraints
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Vector2 mImpulseTranslation;
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/// Impulse for the 3 rotation constraints
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Vector3 mImpulseRotation;
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public :
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// -------------------- Methods -------------------- //
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/// Constructor
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SliderJoint(const SliderJointInfo& jointInfo);
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/// Destructor
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virtual ~SliderJoint();
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/// Return the number of bytes used by the joint
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virtual size_t getSizeInBytes() const;
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/// Initialize before solving the constraint
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virtual void initBeforeSolve(const ConstraintSolverData& constraintSolverData);
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/// Warm start the constraint (apply the previous impulse at the beginning of the step)
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virtual void warmstart(const ConstraintSolverData& constraintSolverData);
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/// Solve the velocity constraint
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virtual void solveVelocityConstraint(const ConstraintSolverData& constraintSolverData);
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/// Solve the position constraint
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virtual void solvePositionConstraint(const ConstraintSolverData& constraintSolverData);
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};
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// Return the number of bytes used by the joint
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inline size_t SliderJoint::getSizeInBytes() const {
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return sizeof(SliderJoint);
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}
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}
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#endif
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