reactphysics3d/sources/demo/Objects.h

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/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
#ifndef OBJECTS_H
#define OBJECTS_H
// Libraries
#include "../reactphysics3d/reactphysics3d.h"
// Namespaces
using namespace reactphysics3d;
/*
Here we define all the objects that can appear in the simulation like cube, sphere, plane, ...
*/
// ----- Class Object (abstract) ----- //
// Represent an object of the simulation
class Object {
protected :
RigidBody* rigidBody; // Rigid Body that represents the object
public :
Object(const Vector3D& position, const Quaternion& orientation, double mass, const Matrix3x3& inertiaTensor, OBB* obb); // Constructor of the class Object
virtual ~Object(); // Destructor of the class Object
virtual void draw() const =0; // pure virtual method to draw the object
RigidBody* getRigidBody(); // Return the pointer to the rigid body
};
// ----- Class Cube ----- //
// Represente a Box in the simulation
class Cube : public Object {
private :
float size; // Size of a side in the box
static const Matrix3x3 inertiaTensor; // Inertia tensor of a box
public :
Cube(const Vector3D& position, const Quaternion& orientation, float size, double mass); // Constructor of the class cube
virtual ~Cube(); // Destructor of the class cube
virtual void draw() const; // Method to draw the cube
};
// ----- Class Plane ---- //
// Represent a plane in the simulation
class Plane : public Object {
private :
float width; // Width of the plane
float height; // Height of the plane
Vector3D d1; // Unit vector in the plane
Vector3D d2; // Unit vector in the plane
Vector3D normalVector; // Unit normal vector of the plane
public :
Plane(const Vector3D& position, const Quaternion& orientation, float width, float height, const Vector3D& d1, const Vector3D& d2, double mass); // Constructor of the class Plane
virtual ~Plane(); // Destructor of the class Plane
virtual void draw() const; // Method to draw the plane
};
#endif