reactphysics3d/sources/engine/PhysicsEngine.h

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/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010 Daniel Chappuis *
*********************************************************************************
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy *
* of this software and associated documentation files (the "Software"), to deal *
* in the Software without restriction, including without limitation the rights *
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
* copies of the Software, and to permit persons to whom the Software is *
* furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
* THE SOFTWARE. *
********************************************************************************/
#ifndef PHYSICSENGINE_H
#define PHYSICSENGINE_H
// Libraries
#include "PhysicsWorld.h"
#include "../collision/CollisionDetection.h"
#include "ConstraintSolver.h"
#include "../body/RigidBody.h"
#include "Timer.h"
// Namespace ReactPhysics3D
namespace reactphysics3d {
/* -------------------------------------------------------------------
Class PhysicsEngine :
This class represents the physics engine
of the library.
-------------------------------------------------------------------
*/
class PhysicsEngine {
protected :
PhysicsWorld* world; // Pointer to the physics world of the physics engine
Timer timer; // Timer of the physics engine
CollisionDetection collisionDetection; // Collision detection
ConstraintSolver constraintSolver; // Constraint solver
void updateAllBodiesMotion(); // Compute the motion of all bodies and update their positions and orientations
void updatePositionAndOrientationOfBody(Body* body, const Vector3D& newLinVelocity, const Vector3D& newAngVelocity); // Update the position and orientation of a body
void setInterpolationFactorToAllBodies(); // Compute and set the interpolation factor to all bodies
void applyGravity(); // Apply the gravity force to all bodies
public :
PhysicsEngine(PhysicsWorld* world, double timeStep) throw (std::invalid_argument); // Constructor
~PhysicsEngine(); // Destructor
void start(); // Start the physics simulation
void stop(); // Stop the physics simulation
void update() throw (std::logic_error); // Update the physics simulation
};
// --- Inline functions --- //
// Start the physics simulation
inline void PhysicsEngine::start() {
timer.start();
}
inline void PhysicsEngine::stop() {
timer.stop();
}
}
#endif