db5ff8ec4a
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@392 92aac97c-a6ce-11dd-a772-7fcde58d38e6
79 lines
4.2 KiB
C++
79 lines
4.2 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010 Daniel Chappuis *
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*********************************************************************************
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy *
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* of this software and associated documentation files (the "Software"), to deal *
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* in the Software without restriction, including without limitation the rights *
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
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* copies of the Software, and to permit persons to whom the Software is *
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* furnished to do so, subject to the following conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in *
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* all copies or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
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* THE SOFTWARE. *
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********************************************************************************/
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#ifndef PHYSICSENGINE_H
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#define PHYSICSENGINE_H
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// Libraries
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#include "PhysicsWorld.h"
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#include "../collision/CollisionDetection.h"
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#include "ConstraintSolver.h"
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#include "../body/RigidBody.h"
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#include "Timer.h"
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// Namespace ReactPhysics3D
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class PhysicsEngine :
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This class represents the physics engine
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of the library.
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-------------------------------------------------------------------
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*/
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class PhysicsEngine {
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protected :
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PhysicsWorld* world; // Pointer to the physics world of the physics engine
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Timer timer; // Timer of the physics engine
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CollisionDetection collisionDetection; // Collision detection
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ConstraintSolver constraintSolver; // Constraint solver
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void updateAllBodiesMotion(); // Compute the motion of all bodies and update their positions and orientations
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void updatePositionAndOrientationOfBody(Body* body, const Vector3D& newLinVelocity, const Vector3D& newAngVelocity); // Update the position and orientation of a body
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void setInterpolationFactorToAllBodies(); // Compute and set the interpolation factor to all bodies
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void applyGravity(); // Apply the gravity force to all bodies
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public :
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PhysicsEngine(PhysicsWorld* world, double timeStep) throw (std::invalid_argument); // Constructor
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~PhysicsEngine(); // Destructor
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void start(); // Start the physics simulation
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void stop(); // Stop the physics simulation
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void update() throw (std::logic_error); // Update the physics simulation
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};
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// --- Inline functions --- //
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// Start the physics simulation
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inline void PhysicsEngine::start() {
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timer.start();
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}
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inline void PhysicsEngine::stop() {
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timer.stop();
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}
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}
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#endif
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