reactphysics3d/sources/mathematics/Matrix.h

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/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010 Daniel Chappuis *
*********************************************************************************
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy *
* of this software and associated documentation files (the "Software"), to deal *
* in the Software without restriction, including without limitation the rights *
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
* copies of the Software, and to permit persons to whom the Software is *
* furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
* THE SOFTWARE. *
********************************************************************************/
#ifndef MATRIX_H
#define MATRIX_H
// Libraries
#include "exceptions.h"
#include "Matrix3x3.h"
#include "Vector.h"
#include <stdexcept>
#include <iostream>
// TODO : Replace the "int" by "unsigned int"
// ReactPhysics3D namespace
namespace reactphysics3d {
/* -------------------------------------------------------------------
Class Matrix :
This class represents a matrix.
-------------------------------------------------------------------
*/
class Matrix {
private :
unsigned int nbRow; // Number of row in the matrix
unsigned int nbColumn; // Number of colum in the matrix
double** array; // Dynamic array that contains the values of the matrix
public :
Matrix(); // Constructor without argument
Matrix(int nbRow, int nbColum) throw(std::invalid_argument); // Constructor of the class Matrix
Matrix(const Matrix& matrix); // Copy constructor of the class Matrix
Matrix(const Matrix3x3& matrix); // Conversion from Matrix3x3
Matrix(const Vector& vector); // Conversion from Vector to Matrix
virtual ~Matrix(); // Destructor of the class Matrix
double getValue(int i, int j) const throw(std::invalid_argument); // Return a value in the matrix
void setValue(int i, int j, double value) throw(std::invalid_argument); // Set a value in the matrix
int getNbRow() const; // Return the number of row of the matrix
int getNbColumn() const; // Return the number of column of the matrix
Matrix getCofactor(int i, int j) const throw(std::invalid_argument); // Return the cofactor matrix by removing row i and column j
Matrix getTranspose() const; // Return the transposed matrixs
Matrix getInverse() const throw(MathematicsException); // Return the inverse of the matrix if there exists
double getDeterminant() const throw(MathematicsException); // Return the determinant of the matrix
double getTrace() const throw(MathematicsException); // Return the trace of a square matrix
Matrix getSubMatrix(unsigned int i, unsigned int j,
unsigned int nbRows, unsigned int nbColumns) const throw(std::invalid_argument); // Return a sub matrix of size of the current matrix
Vector getVector() const;
static Matrix identity(int dimension) throw(std::invalid_argument); // Return the identity matrix I of the given dimension
void fillInSubMatrix(unsigned int i, unsigned int j, const Matrix& subMatrix); // Fill in a sub-matrix of the current matrix with another matrix
void initWithValue(double value); // Initialize all the matrix with the given value
void display() const; // TO DELETE
void changeSize(uint nbRows, uint nbColumns);
// --- Overloaded operators --- //
Matrix operator+(const Matrix& matrix2) const throw(MathematicsException); // Overloaded operator for addition
Matrix operator-(const Matrix& matrix2) const throw(MathematicsException); // Overloaded operator for substraction
Matrix operator*(double nb) const; // Overloaded operator for multiplication with a number
Matrix operator*(const Matrix& matrix2) const throw(MathematicsException); // Overloaded operator for multiplication with a matrix
Matrix operator*(const Vector& vector) const throw(MathematicsException); // Overloaded operator for multiplication with a vector
Matrix& operator=(const Matrix& matrix2) throw(MathematicsException); // Overloaded operator for assignment
bool operator==(const Matrix& matrix2) const throw(MathematicsException); // Overloaded operator for equality condition
};
// Function to get a value in the matrix (inline)
inline double Matrix::getValue(int i, int j) const throw(std::invalid_argument) {
if (0 <= i && i < nbRow && 0 <= j && j < nbColumn) {
// get the value in the matrix
return array[i][j];
}
else {
// We Throw an out_of_range exception
throw std::invalid_argument("Exception : The index i or j is outside the matrix size !");
}
}
// Function to set a value in the matrix (inline)
inline void Matrix::setValue(int i, int j, double value) throw(std::invalid_argument) {
if (0 <= i && i < nbRow && 0 <= j && j < nbColumn) {
// Set the value in the matrix
this->array[i][j] = value;
}
else {
// We Throw an out_of_range exception
throw std::invalid_argument("Exception : The index i or j is outside the matrix size !");
}
}
// Function that return the number of row of the matrix (inline)
inline int Matrix::getNbRow() const {
return nbRow;
}
// Function that return the number of colum of the matrix (inline)
inline int Matrix::getNbColumn() const {
return nbColumn;
}
// Overloaded operator for multiplication between a number and a Matrix (inline)
inline Matrix operator*(double number, const Matrix& matrix) {
// Return the result matrix
return matrix * number;
}
} // End of the ReactPhysics3D namespace
#endif