git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@282 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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@ -272,6 +272,21 @@ Matrix Matrix::identity(int dimension) throw(std::invalid_argument) {
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}
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}
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// TODO : Test this method
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// Fill in a sub-matrix of the current matrix with another matrix.
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// This method replaces the sub-matrix with the upper-left index (i,j) in the current matrix by another
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// "subMatrix" matrix.
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void Matrix::fillInSubMatrix(unsigned int rowIndex, unsigned int colIndex, const Matrix& subMatrix) {
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assert(nbRow-rowIndex >= subMatrix.nbColumn);
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assert(nbColumn-colIndex >= subMatrix.nbColumn);
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// Fill in the sub-matrix
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for (unsigned int i=0; i<subMatrix.nbRow; ++i) {
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for (unsigned int j=0; j<subMatrix.nbColumn; ++j) {
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array[rowIndex + i][colIndex + j] = subMatrix.array[i][j];
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}
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}
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}
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// Definition of the operator + for the sum of two matrices with references
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Matrix Matrix::operator+(const Matrix& matrix2) const throw(MathematicsException) {
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@ -406,7 +421,6 @@ bool Matrix::operator==(const Matrix& matrix2) const throw(MathematicsException)
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// Throw an exception because the matrices dimensions aren't the same
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throw MathematicsException("MathematicsException : Impossible to check if the matrices are equal because they don't have the same dimension");
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}
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}
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// TO DELETE, THIS IS JUST FOR TESTING MATRICES
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@ -25,6 +25,8 @@
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#include <stdexcept>
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#include <iostream>
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// TODO : Replace the "int" by "unsigned int"
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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@ -35,8 +37,8 @@ namespace reactphysics3d {
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*/
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class Matrix {
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private :
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int nbRow; // Number of row in the matrix
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int nbColumn; // Number of colum in the matrix
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unsigned int nbRow; // Number of row in the matrix
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unsigned int nbColumn; // Number of colum in the matrix
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double** array; // Dynamic array that contains the values of the matrix
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public :
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@ -54,6 +56,7 @@ class Matrix {
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double getDeterminant() const throw(MathematicsException); // Return the determinant of the matrix
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double getTrace() const throw(MathematicsException); // Return the trace of a square matrix
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static Matrix identity(int dimension) throw(std::invalid_argument); // Return the identity matrix I of the given dimension
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void fillInSubMatrix(unsigned int i, unsigned int j, const Matrix& subMatrix); // Fill in a sub-matrix of the current matrix with another matrix
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void display() const; // TO DELETE
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@ -23,6 +23,7 @@
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// Libraries
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#include "exceptions.h"
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#include <cmath>
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#include <cassert>
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#include <iostream>
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// ReactPhysics3D namespace
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@ -35,8 +36,8 @@ namespace reactphysics3d {
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*/
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class Vector {
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private :
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double* tab; // Array of the vector's components
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int nbComponent; // number of components in the vector
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double* tab; // Array of the vector's components
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unsigned int nbComponent; // number of components in the vector
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public :
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Vector(); // Constructor without argument
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@ -50,6 +51,7 @@ class Vector {
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Vector getUnit() const throw(MathematicsException); // Return the corresponding unit vector
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double scalarProduct(const Vector& vector) const throw(MathematicsException); // Scalar product of two vectors
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Vector crossProduct(const Vector& vector) const throw(MathematicsException); // Cross product of two vectors (in 3D only)
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void fillInSubVector(unsigned int index, const Vector& subVector); // Replace a part of the current vector with another sub-vector
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// --- Overloaded operators --- //
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Vector operator+(const Vector& vector) const throw(MathematicsException); // Overloaded operator for addition
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@ -106,6 +108,17 @@ inline double Vector::length() const {
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return sqrt(sum);
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}
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// Replace a part of the current vector with another sub-vector.
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// The argument "rowIndex" is the row index where the subVector starts.
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inline void Vector::fillInSubVector(unsigned int rowIndex, const Vector& subVector) {
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assert(nbComponent-rowIndex >= subVector.nbComponent);
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// For each value of the sub-vector
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for (unsigned int i=0; i<subVector.nbComponent; ++i) {
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tab[rowIndex + i] = subVector.getValue(i);
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}
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}
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// Overloaded operator for multiplication between a number and a Vector (inline)
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inline Vector operator*(double number, const Vector& vector) {
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// Compute and return the result
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