2020-10-17 16:00:23 +00:00
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/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2016 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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// Libraries
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#include "HingeJointsChainScene.h"
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#include <cmath>
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// Namespaces
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using namespace openglframework;
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using namespace hingejointschainscene;
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// Constructor
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HingeJointsChainScene::HingeJointsChainScene(const std::string& name, EngineSettings& settings)
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: SceneDemo(name, settings, true, SCENE_RADIUS) {
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std::string meshFolderPath("meshes/");
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// Compute the radius and the center of the scene
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openglframework::Vector3 center(0, 0, 0);
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// Set the center of the scene
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setScenePosition(center, SCENE_RADIUS);
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// Gravity vector in the physics world
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rp3d::Vector3 gravity(0, rp3d::decimal(-9.81), 0);
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mWorldSettings.worldName = name;
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// Logger
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rp3d::DefaultLogger* defaultLogger = mPhysicsCommon.createDefaultLogger();
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uint logLevel = static_cast<uint>(rp3d::Logger::Level::Information) | static_cast<uint>(rp3d::Logger::Level::Warning) |
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static_cast<uint>(rp3d::Logger::Level::Error);
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defaultLogger->addFileDestination("rp3d_log_" + name + ".html", logLevel, rp3d::DefaultLogger::Format::HTML);
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mPhysicsCommon.setLogger(defaultLogger);
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}
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// Destructor
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HingeJointsChainScene::~HingeJointsChainScene() {
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destroyPhysicsWorld();
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}
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// Create the physics world
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void HingeJointsChainScene::createPhysicsWorld() {
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// Gravity vector in the physics world
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mWorldSettings.gravity = rp3d::Vector3(mEngineSettings.gravity.x, mEngineSettings.gravity.y, mEngineSettings.gravity.z);
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// Create the physics world for the physics simulation
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mPhysicsWorld = mPhysicsCommon.createPhysicsWorld(mWorldSettings);
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mPhysicsWorld->setEventListener(this);
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2020-10-17 16:00:23 +00:00
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// Create all the boxes of the scene
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for (int i=0; i<NB_BOXES; i++) {
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// Create a box and a corresponding rigid in the physics world
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mBoxes[i] = new Box(true, BOX_SIZE, mPhysicsCommon, mPhysicsWorld, mMeshFolderPath);
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// Set the box color
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mBoxes[i]->setColor(mObjectColorDemo);
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mBoxes[i]->setSleepingColor(mSleepingColorDemo);
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// Change the material properties of the rigid body
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rp3d::Material& material = mBoxes[i]->getCollider()->getMaterial();
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material.setBounciness(rp3d::decimal(0.0));
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if (i == 0) {
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mBoxes[i]->getRigidBody()->setType(rp3d::BodyType::STATIC);
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}
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// Add the box the list of boxes in the scene
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mPhysicsObjects.push_back(mBoxes[i]);
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}
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// Set the position of the boxes before the joints creation
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initBodiesPositions();
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// Create the Ball-and-Socket joints
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createJoints();
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}
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// Initialize the bodies positions
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void HingeJointsChainScene::initBodiesPositions() {
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const float space = 0.3f;
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const rp3d::Quaternion initOrientation = rp3d::Quaternion::identity();
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for (int i=0; i<NB_BOXES; i++) {
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// Initial position and orientation of the rigid body
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rp3d::Vector3 initPosition(i * (BOX_SIZE.x + space), 20, 0);
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rp3d::Transform transform(initPosition, initOrientation);
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// Create a box and a corresponding rigid in the physics world
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mBoxes[i]->setTransform(transform);
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}
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}
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// Destroy the physics world
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void HingeJointsChainScene::destroyPhysicsWorld() {
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if (mPhysicsWorld != nullptr) {
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// Destroy all the physics objects of the scene
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for (std::vector<PhysicsObject*>::iterator it = mPhysicsObjects.begin(); it != mPhysicsObjects.end(); ++it) {
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// Destroy the object
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delete (*it);
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}
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mHingeJoints.clear();
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mPhysicsObjects.clear();
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mPhysicsCommon.destroyPhysicsWorld(mPhysicsWorld);
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mPhysicsWorld = nullptr;
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}
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}
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// Create the joints
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void HingeJointsChainScene::createJoints() {
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for (int i=0; i < NB_BOXES-1; i++) {
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// Create the joint info object
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rp3d::RigidBody* body1 = mBoxes[i]->getRigidBody();
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rp3d::RigidBody* body2 = mBoxes[i+1]->getRigidBody();
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rp3d::Vector3 body1Position = body1->getTransform().getPosition();
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const rp3d::Vector3 anchorPointWorldSpace = body1Position + rp3d::Vector3(BOX_SIZE.x / 2.0f, 0, 0);
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rp3d::HingeJointInfo jointInfo(body1, body2, anchorPointWorldSpace, rp3d::Vector3(0, 0, 1));
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jointInfo.isCollisionEnabled = false;
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rp3d::HingeJoint* joint = dynamic_cast<rp3d::HingeJoint*>(mPhysicsWorld->createJoint(jointInfo));
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mHingeJoints.push_back(joint);
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}
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}
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// Reset the scene
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void HingeJointsChainScene::reset() {
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SceneDemo::reset();
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destroyPhysicsWorld();
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createPhysicsWorld();
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initBodiesPositions();
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}
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