reactphysics3d/src/collision/TriangleVertexArray.h

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/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2015 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_TRIANGLE_VERTEX_ARRAY_H
#define REACTPHYSICS3D_TRIANGLE_VERTEX_ARRAY_H
// Libraries
namespace reactphysics3d {
// Class TriangleVertexArray
/**
* This class is used to describe the vertices and faces of a triangular mesh.
* A TriangleVertexArray represents a continuous array of vertices and indexes
* of a triangular mesh. When you create a TriangleVertexArray, no data is copied
* into the array. It only stores pointer to the da. The purpose is to allow
* the user to share vertices data between the physics engine and the rendering
* part. Therefore, make sure that the data pointed by a TriangleVertexArray
* remain valid during the TriangleVertexArray life.
*/
class TriangleVertexArray {
protected:
/// Number of vertices in the array
uint mNbVertices;
/// Pointer to the first vertex value in the array
unsigned char* mVerticesStart;
/// Stride (number of bytes) between the beginning of two vertices
/// values in the array
int mVerticesStride;
/// Number of triangles in the array
uint mNbTriangles;
/// Pointer to the first vertex index of the array
unsigned char* mIndexesStart;
/// Stride (number of bytes) between the beginning of two indexes in
/// the array
int mIndexesStride;
public:
/// Constructor
TriangleVertexArray(uint nbVertices, void* verticesStart, int verticesStride,
uint nbTriangles, void* indexesStart, int indexesStride);
/// Destructor
~TriangleVertexArray();
};
}
#endif