2012-12-12 18:28:52 +00:00
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/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010-2012 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef CONTACT_MANIFOLD_H
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#define CONTACT_MANIFOLD_H
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// Libraries
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#include "../constraint/Contact.h"
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#include "../configuration.h"
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namespace reactphysics3d {
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// Class ContactManifold
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// This class contains several contact points between two bodies
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struct ContactManifold {
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// -------------------- Attributes -------------------- //
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// Contact for each contact point
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Contact* contacts[4]; // TODO : Use a constant here for the nb of contacts
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// Number of contacts in the manifold
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uint nbContacts;
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2013-02-16 15:14:04 +00:00
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// First friction vector of the contact manifold
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Vector3 frictionVector1;
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// Second friction vector of the contact manifold
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Vector3 frictionVector2;
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// First friction constraint accumulated impulse
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decimal friction1Impulse;
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// Second friction constraint accumulated impulse
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decimal friction2Impulse;
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// Twist friction constraint accumulated impulse
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decimal frictionTwistImpulse;
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2012-12-12 18:28:52 +00:00
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// -------------------- Methods -------------------- //
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// Constructor
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2013-02-16 15:14:04 +00:00
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ContactManifold() : nbContacts(0), friction1Impulse(0.0), friction2Impulse(0.0),
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frictionTwistImpulse(0.0) {}
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2012-12-12 18:28:52 +00:00
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};
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}
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#endif
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