reactphysics3d/testbed/CMakeLists.txt

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# Minimum cmake version required
cmake_minimum_required(VERSION 2.6)
# Project configuration
PROJECT(Testbed)
# Where to build the executables
SET(EXECUTABLE_OUTPUT_PATH "${OUR_EXECUTABLE_OUTPUT_PATH}/testbed")
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${EXECUTABLE_OUTPUT_PATH})
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${EXECUTABLE_OUTPUT_PATH})
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${EXECUTABLE_OUTPUT_PATH})
ADD_SUBDIRECTORY(nanogui/)
# Copy the shaders used for the demo into the build directory
FILE(COPY "shaders/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/shaders/")
# Copy the meshes used for the demo into the build directory
FILE(COPY "meshes/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/meshes/")
# Headers
INCLUDE_DIRECTORIES("src/" "glew/include/" "nanogui/ext/glfw/include/" "nanogui/ext/glew/include/" "nanogui/include/" "nanogui/ext/nanovg/src/" "nanogui/ext/eigen/" "opengl-framework/src/" "common/" "scenes/")
# OpenGLFramework source files
SET(OPENGLFRAMEWORK_SOURCES
opengl-framework/src/maths/Color.h
opengl-framework/src/maths/Matrix3.h
opengl-framework/src/maths/Matrix4.h
opengl-framework/src/maths/Vector2.h
opengl-framework/src/maths/Vector3.h
opengl-framework/src/maths/Vector4.h
opengl-framework/src/Camera.cpp
opengl-framework/src/Camera.h
opengl-framework/src/definitions.h
opengl-framework/src/FrameBufferObject.cpp
opengl-framework/src/FrameBufferObject.h
opengl-framework/src/Light.h
opengl-framework/src/Light.cpp
opengl-framework/src/Mesh.h
opengl-framework/src/Mesh.cpp
opengl-framework/src/MeshReaderWriter.h
opengl-framework/src/MeshReaderWriter.cpp
opengl-framework/src/Object3D.h
opengl-framework/src/Object3D.cpp
opengl-framework/src/openglframework.h
opengl-framework/src/Shader.h
opengl-framework/src/Shader.cpp
opengl-framework/src/Texture2D.h
opengl-framework/src/Texture2D.cpp
opengl-framework/src/TextureReaderWriter.h
opengl-framework/src/TextureReaderWriter.cpp
opengl-framework/src/VertexBufferObject.h
opengl-framework/src/VertexBufferObject.cpp
opengl-framework/src/VertexArrayObject.h
opengl-framework/src/VertexArrayObject.cpp
)
# Testbed source files
SET(TESTBED_SOURCES
src/Main.cpp
src/TestbedApplication.h
src/TestbedApplication.cpp
src/Gui.h
src/Gui.cpp
src/Scene.h
src/Scene.cpp
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src/SceneDemo.h
src/SceneDemo.cpp
src/Timer.h
src/Timer.cpp
)
# Common source files
SET(COMMON_SOURCES
common/Box.h
common/Box.cpp
common/Sphere.h
common/Sphere.cpp
common/Line.h
common/Line.cpp
common/Capsule.h
common/Capsule.cpp
common/ConvexMesh.h
common/ConvexMesh.cpp
common/ConcaveMesh.h
common/ConcaveMesh.cpp
common/Dumbbell.h
common/Dumbbell.cpp
common/HeightField.h
common/HeightField.cpp
common/PhysicsObject.h
common/PhysicsObject.cpp
common/VisualContactPoint.h
common/VisualContactPoint.cpp
common/PerlinNoise.h
common/PerlinNoise.cpp
common/AABB.h
common/AABB.cpp
)
# Examples scenes source files
SET(SCENES_SOURCES
scenes/cubes/CubesScene.h
scenes/cubes/CubesScene.cpp
scenes/joints/JointsScene.h
scenes/joints/JointsScene.cpp
scenes/raycast/RaycastScene.h
scenes/raycast/RaycastScene.cpp
scenes/collisionshapes/CollisionShapesScene.h
scenes/collisionshapes/CollisionShapesScene.cpp
scenes/collisiondetection/CollisionDetectionScene.h
scenes/collisiondetection/CollisionDetectionScene.cpp
scenes/concavemesh/ConcaveMeshScene.h
scenes/concavemesh/ConcaveMeshScene.cpp
scenes/heightfield/HeightFieldScene.h
scenes/heightfield/HeightFieldScene.cpp
scenes/cubestack/CubeStackScene.h
scenes/cubestack/CubeStackScene.cpp
)
# Add .user file to set debug path in Visual Studio
SET(USER_FILE testbed.vcxproj.user)
SET(VS_USERFILE_WORKING_DIRECTORY_DEBUG ${EXECUTABLE_OUTPUT_PATH})
SET(OUTPUT_PATH ${CMAKE_CURRENT_BINARY_DIR}/${USER_FILE})
CONFIGURE_FILE(VisualStudioUserTemplate.user ${USER_FILE} @ONLY)
# Create the executable
ADD_EXECUTABLE(testbed ${TESTBED_SOURCES} ${SCENES_SOURCES} ${COMMON_SOURCES} ${OPENGLFRAMEWORK_SOURCES})
# Enable C++11 features
set_property(TARGET testbed PROPERTY CXX_STANDARD 11)
set_property(TARGET testbed PROPERTY CXX_STANDARD_REQUIRED ON)
# Link with libraries
TARGET_LINK_LIBRARIES(testbed reactphysics3d nanogui ${NANOGUI_EXTRA_LIBS})