reactphysics3d/src/memory/MemoryAllocator.h

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/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2013 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef MEMORY_ALLOCATOR_H
#define MEMORY_ALLOCATOR_H
// Libraries
// Class MemoryAllocator
/**
* This class is used to efficiently allocate memory on the heap.
* It allows us to allocate small blocks of memory (smaller than 1024 bytes)
* efficiently. This implementation is based on the small block allocator
* described here : http://www.codeproject.com/useritems/Small_Block_Allocator.asp
*/
class MemoryAllocator {
private :
// -------------------- Attributes -------------------- //
public :
// -------------------- Methods -------------------- //
/// Constructor
MemoryAllocator();
/// Destructor
~MemoryAllocator();
/// Allocate memory of a given size (in bytes) and return a pointer to the
/// allocated memory.
void* allocate(uint size);
/// Free previously allocated memory.
void free(void* pointer);
};
#endif