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CHANGELOG.md
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CHANGELOG.md
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@ -7,6 +7,7 @@ do not hesitate to take a look at the user manual.
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### Added
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- The performance of the collision detection and rigid bodies simulation has been improved a lot
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- Method RigidBody::resetForce() to reset the accumulated external force on a rigid body has been added
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- Method RigidBody::resetTorque() to reset the accumulated external torque on a rigid body has been added
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- Constructors with local-space anchor/axis have been added to BallAndSocketJointInfo, HingeJointInfo, FixedJointInfo and SliderJointInfo classes
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@ -23,8 +24,9 @@ do not hesitate to take a look at the user manual.
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- Method RigidBody::getTorque() to get the total manually applied torque on a rigid body
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- Method RigidBody::setIsSleeping() is now public in order to wake up or put to sleep a rigid body
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- A cone limit can now be set to the ball-and-socket joint (this is useful for ragdolls)
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- Bridge scene has been added to the testbed application
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- Ragdoll scene has been added to the testbed application
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- New scenes have been added to the testbed application (Box Tower, Ragdoll, Rope, Ball And Socket Joint, Bridge, Hinge Joint, Hinge Joint chain, Ball and
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Socket Joint chain, Ball and Socket Joint net, ...)
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- It is now possible to move bodies using the mouse (CTRL + click and drag) in the testbed application
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### Changed
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@ -65,7 +67,9 @@ do not hesitate to take a look at the user manual.
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- Issue with wrong linear velocity update computed in RigidBody::updateLocalCenterOfMassFromColliders() method
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- Issue with wrong linear velocity update computed in RigidBody::updateMassPropertiesFromColliders() method
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- Issue in copy-constructors in Map and Set classes
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- A lot of code warnings have been fixed
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- A lot of code warnings have been fixed [#221](https://github.com/DanielChappuis/reactphysics3d/issues/221)[#222](https://github.com/DanielChappuis/reactphysics3d/issues/222)[#223](https://github.com/DanielChappuis/reactphysics3d/issues/223)[#224](https://github.com/DanielChappuis/reactphysics3d/issues/224)
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- The default warning level is not set anymore in CMakeLists.txt file (Issue [#220](https://github.com/DanielChappuis/reactphysics3d/issues/220))
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- Issue with collision not working when setting a body to be static before calling updateMassPropertiesFromColliders() (Issue [#225](https://github.com/DanielChappuis/reactphysics3d/issues/225))
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## Version 0.8.0 (May 31, 2020)
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