Edit changelog file

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Daniel Chappuis 2021-12-13 21:02:00 +01:00
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@ -7,6 +7,7 @@ do not hesitate to take a look at the user manual.
### Added
- The performance of the collision detection and rigid bodies simulation has been improved a lot
- Method RigidBody::resetForce() to reset the accumulated external force on a rigid body has been added
- Method RigidBody::resetTorque() to reset the accumulated external torque on a rigid body has been added
- Constructors with local-space anchor/axis have been added to BallAndSocketJointInfo, HingeJointInfo, FixedJointInfo and SliderJointInfo classes
@ -23,8 +24,9 @@ do not hesitate to take a look at the user manual.
- Method RigidBody::getTorque() to get the total manually applied torque on a rigid body
- Method RigidBody::setIsSleeping() is now public in order to wake up or put to sleep a rigid body
- A cone limit can now be set to the ball-and-socket joint (this is useful for ragdolls)
- Bridge scene has been added to the testbed application
- Ragdoll scene has been added to the testbed application
- New scenes have been added to the testbed application (Box Tower, Ragdoll, Rope, Ball And Socket Joint, Bridge, Hinge Joint, Hinge Joint chain, Ball and
Socket Joint chain, Ball and Socket Joint net, ...)
- It is now possible to move bodies using the mouse (CTRL + click and drag) in the testbed application
### Changed
@ -65,7 +67,9 @@ do not hesitate to take a look at the user manual.
- Issue with wrong linear velocity update computed in RigidBody::updateLocalCenterOfMassFromColliders() method
- Issue with wrong linear velocity update computed in RigidBody::updateMassPropertiesFromColliders() method
- Issue in copy-constructors in Map and Set classes
- A lot of code warnings have been fixed
- A lot of code warnings have been fixed [#221](https://github.com/DanielChappuis/reactphysics3d/issues/221)[#222](https://github.com/DanielChappuis/reactphysics3d/issues/222)[#223](https://github.com/DanielChappuis/reactphysics3d/issues/223)[#224](https://github.com/DanielChappuis/reactphysics3d/issues/224)
- The default warning level is not set anymore in CMakeLists.txt file (Issue [#220](https://github.com/DanielChappuis/reactphysics3d/issues/220))
- Issue with collision not working when setting a body to be static before calling updateMassPropertiesFromColliders() (Issue [#225](https://github.com/DanielChappuis/reactphysics3d/issues/225))
## Version 0.8.0 (May 31, 2020)