Edit changelog file

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Daniel Chappuis 2021-12-13 21:02:00 +01:00
parent fb8ed81c98
commit 069b7d3961

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@ -7,6 +7,7 @@ do not hesitate to take a look at the user manual.
### Added ### Added
- The performance of the collision detection and rigid bodies simulation has been improved a lot
- Method RigidBody::resetForce() to reset the accumulated external force on a rigid body has been added - Method RigidBody::resetForce() to reset the accumulated external force on a rigid body has been added
- Method RigidBody::resetTorque() to reset the accumulated external torque on a rigid body has been added - Method RigidBody::resetTorque() to reset the accumulated external torque on a rigid body has been added
- Constructors with local-space anchor/axis have been added to BallAndSocketJointInfo, HingeJointInfo, FixedJointInfo and SliderJointInfo classes - Constructors with local-space anchor/axis have been added to BallAndSocketJointInfo, HingeJointInfo, FixedJointInfo and SliderJointInfo classes
@ -23,8 +24,9 @@ do not hesitate to take a look at the user manual.
- Method RigidBody::getTorque() to get the total manually applied torque on a rigid body - Method RigidBody::getTorque() to get the total manually applied torque on a rigid body
- Method RigidBody::setIsSleeping() is now public in order to wake up or put to sleep a rigid body - Method RigidBody::setIsSleeping() is now public in order to wake up or put to sleep a rigid body
- A cone limit can now be set to the ball-and-socket joint (this is useful for ragdolls) - A cone limit can now be set to the ball-and-socket joint (this is useful for ragdolls)
- Bridge scene has been added to the testbed application - New scenes have been added to the testbed application (Box Tower, Ragdoll, Rope, Ball And Socket Joint, Bridge, Hinge Joint, Hinge Joint chain, Ball and
- Ragdoll scene has been added to the testbed application Socket Joint chain, Ball and Socket Joint net, ...)
- It is now possible to move bodies using the mouse (CTRL + click and drag) in the testbed application
### Changed ### Changed
@ -65,7 +67,9 @@ do not hesitate to take a look at the user manual.
- Issue with wrong linear velocity update computed in RigidBody::updateLocalCenterOfMassFromColliders() method - Issue with wrong linear velocity update computed in RigidBody::updateLocalCenterOfMassFromColliders() method
- Issue with wrong linear velocity update computed in RigidBody::updateMassPropertiesFromColliders() method - Issue with wrong linear velocity update computed in RigidBody::updateMassPropertiesFromColliders() method
- Issue in copy-constructors in Map and Set classes - Issue in copy-constructors in Map and Set classes
- A lot of code warnings have been fixed - A lot of code warnings have been fixed [#221](https://github.com/DanielChappuis/reactphysics3d/issues/221)[#222](https://github.com/DanielChappuis/reactphysics3d/issues/222)[#223](https://github.com/DanielChappuis/reactphysics3d/issues/223)[#224](https://github.com/DanielChappuis/reactphysics3d/issues/224)
- The default warning level is not set anymore in CMakeLists.txt file (Issue [#220](https://github.com/DanielChappuis/reactphysics3d/issues/220))
- Issue with collision not working when setting a body to be static before calling updateMassPropertiesFromColliders() (Issue [#225](https://github.com/DanielChappuis/reactphysics3d/issues/225))
## Version 0.8.0 (May 31, 2020) ## Version 0.8.0 (May 31, 2020)