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</h1>
<h4 align="center">ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games.</h4>
<p align="center"><a href="https://www.reactphysics3d.com">www.reactphysics3d.com</a></p>
<p align="center">
<a href="https://github.com/DanielChappuis/reactphysics3d/actions/workflows/build-and-test.yml">
<img src="https://github.com/DanielChappuis/reactphysics3d/actions/workflows/build-and-test.yml/badge.svg"
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<p align="center">
<a href="#features">Features</a>
<a href="#License">License</a>
<a href="#documentation">Documentation</a>
<a href="#branches">Branches</a>
<a href="#questions">Questions</a>
<a href="#issues">Issues</a>
<a href="#author">Author</a>
<a href="#license">License</a>
<a href="#support">Support</a>
<a href="#credits">Credits</a>
</p>
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- Logs
- Unit tests
## License
The ReactPhysics3D library is released under the open-source [ZLib license](http://opensource.org/licenses/zlib).
## Documentation
You can find the user manual and the Doxygen API documentation [here](https://www.reactphysics3d.com/documentation.html)
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the "develop" branch is used for development. This branch is frequently updated and can be quite unstable. Therefore, if you want to use the library in
your application, it is recommended to checkout the "master" branch.
## Questions
## Issues
If you find any issue with the library, you can report it on the issue tracker [here](https://github.com/DanielChappuis/reactphysics3d/issues).
## Author
The ReactPhysics3D library has been created and is maintained by [Daniel Chappuis](https://github.com/DanielChappuis).
## License
The ReactPhysics3D library is released under the open-source [ZLib license](http://opensource.org/licenses/zlib).
## Support
...
## Credits
Thanks a lot to Erin Catto, Dirk Gregorius, Erwin Coumans, Pierre Terdiman and Christer Ericson for their amazing GDC presentations,