Fix wrong operator in ContactSolverSystem::initializeForIsland()
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@ -280,15 +280,15 @@ void ContactSolverSystem::initializeForIsland(uint islandIndex) {
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// v1 - w1.cross(mContactConstraints[mNbContactManifolds].r1Friction);
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// v1 - w1.cross(mContactConstraints[mNbContactManifolds].r1Friction);
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Vector3 deltaVFrictionPoint(v2.x + w2.y * mContactConstraints[mNbContactManifolds].r2Friction.z -
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Vector3 deltaVFrictionPoint(v2.x + w2.y * mContactConstraints[mNbContactManifolds].r2Friction.z -
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w2.z * mContactConstraints[mNbContactManifolds].r2Friction.y -
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w2.z * mContactConstraints[mNbContactManifolds].r2Friction.y -
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v1.x - w1.y * mContactConstraints[mNbContactManifolds].r1Friction.z -
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v1.x - w1.y * mContactConstraints[mNbContactManifolds].r1Friction.z +
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w1.z * mContactConstraints[mNbContactManifolds].r1Friction.y,
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w1.z * mContactConstraints[mNbContactManifolds].r1Friction.y,
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v2.y + w2.z * mContactConstraints[mNbContactManifolds].r2Friction.x -
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v2.y + w2.z * mContactConstraints[mNbContactManifolds].r2Friction.x -
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w2.x * mContactConstraints[mNbContactManifolds].r2Friction.z -
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w2.x * mContactConstraints[mNbContactManifolds].r2Friction.z -
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v1.y - w1.z * mContactConstraints[mNbContactManifolds].r1Friction.x -
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v1.y - w1.z * mContactConstraints[mNbContactManifolds].r1Friction.x +
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w1.x * mContactConstraints[mNbContactManifolds].r1Friction.z,
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w1.x * mContactConstraints[mNbContactManifolds].r1Friction.z,
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v2.z + w2.x * mContactConstraints[mNbContactManifolds].r2Friction.y -
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v2.z + w2.x * mContactConstraints[mNbContactManifolds].r2Friction.y -
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w2.y * mContactConstraints[mNbContactManifolds].r2Friction.x -
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w2.y * mContactConstraints[mNbContactManifolds].r2Friction.x -
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v1.z - w1.x * mContactConstraints[mNbContactManifolds].r1Friction.y -
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v1.z - w1.x * mContactConstraints[mNbContactManifolds].r1Friction.y +
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w1.y * mContactConstraints[mNbContactManifolds].r1Friction.x);
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w1.y * mContactConstraints[mNbContactManifolds].r1Friction.x);
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// Compute the friction vectors
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// Compute the friction vectors
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