git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@88 92aac97c-a6ce-11dd-a772-7fcde58d38e6

This commit is contained in:
chappuis.daniel 2009-02-11 09:10:07 +00:00
parent daa4946d5f
commit 1902cdcb48
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/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
// Libraries
#include "NumericalIntegrator.h"
// We want to use the ReactPhysics3D namespace
using namespace reactphysics3d;
// Constructor
NumericalIntegrator::NumericalIntegrator() {
}
// Copy-constructor
NumericalIntegrator::NumericalIntegrator(const NumericalIntegrator& integrator) {
}
// Destructor
NumericalIntegrator::~NumericalIntegrator() {
}
// Compute a derivative body state at time t+dt
DerivativeBodyState NumericalIntegrator::evaluate(BodyState& bodyState, const Time& time, const Time& timeStep) {
// TODO : Implement this method
}
// Compute a derivative body state at time t + dt according to the last derivative body state
DerivativeBodyState NumericalIntegrator::evaluate(BodyState& bodyState, const Time& time, const Time& timeStep,
const BodyState& lastDerivativeBodyState) {
// TODO : Implement this method
}
// Integrate a body state over time
void NumericalIntegrator::integrate(BodyState& bodyState, const Time& t, const Time& dt) {
// TODO : Implement this method
}

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/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
#ifndef NUMERICALINTEGRATOR_H
#define NUMERICALINTEGRATOR_H
// Libraries
#include "../body/BodyState.h"
#include "../body/DerivativeBodyState.h"
// Namespace ReactPhysics3D
namespace reactphysics3d {
/* -------------------------------------------------------------------
Class NumericalIntegrator :
This class will be used to solve the differential equation of
movement by integrating a body state. This integrator implements
the RK4 integrator.
-------------------------------------------------------------------
*/
class NumericalIntegrator {
private :
DerivativeBodyState evaluate(BodyState& bodyState, const Time& time, const Time& timeStep); // Compute a derivative body state
DerivativeBodyState evaluate(BodyState& bodyState, const Time& time,
const Time& timeStep, const BodyState& lastDerivativeBodyState); // Compute a derivative body state
public :
NumericalIntegrator(); // Constructor
NumericalIntegrator(const NumericalIntegrator& integrator); // Copy-constructor
virtual ~NumericalIntegrator(); // Destructor
void integrate(BodyState& bodyState, const Time& t, const Time& dt); // Integrate a body state over time
}
}
#endif