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sources/reactphysics3d/engine/NumericalIntegrator.cpp
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sources/reactphysics3d/engine/NumericalIntegrator.cpp
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/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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// Libraries
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#include "NumericalIntegrator.h"
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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// Constructor
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NumericalIntegrator::NumericalIntegrator() {
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}
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// Copy-constructor
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NumericalIntegrator::NumericalIntegrator(const NumericalIntegrator& integrator) {
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}
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// Destructor
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NumericalIntegrator::~NumericalIntegrator() {
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}
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// Compute a derivative body state at time t+dt
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DerivativeBodyState NumericalIntegrator::evaluate(BodyState& bodyState, const Time& time, const Time& timeStep) {
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// TODO : Implement this method
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}
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// Compute a derivative body state at time t + dt according to the last derivative body state
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DerivativeBodyState NumericalIntegrator::evaluate(BodyState& bodyState, const Time& time, const Time& timeStep,
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const BodyState& lastDerivativeBodyState) {
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// TODO : Implement this method
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}
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// Integrate a body state over time
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void NumericalIntegrator::integrate(BodyState& bodyState, const Time& t, const Time& dt) {
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// TODO : Implement this method
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}
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sources/reactphysics3d/engine/NumericalIntegrator.h
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sources/reactphysics3d/engine/NumericalIntegrator.h
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/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef NUMERICALINTEGRATOR_H
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#define NUMERICALINTEGRATOR_H
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// Libraries
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#include "../body/BodyState.h"
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#include "../body/DerivativeBodyState.h"
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// Namespace ReactPhysics3D
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class NumericalIntegrator :
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This class will be used to solve the differential equation of
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movement by integrating a body state. This integrator implements
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the RK4 integrator.
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-------------------------------------------------------------------
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*/
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class NumericalIntegrator {
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private :
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DerivativeBodyState evaluate(BodyState& bodyState, const Time& time, const Time& timeStep); // Compute a derivative body state
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DerivativeBodyState evaluate(BodyState& bodyState, const Time& time,
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const Time& timeStep, const BodyState& lastDerivativeBodyState); // Compute a derivative body state
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public :
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NumericalIntegrator(); // Constructor
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NumericalIntegrator(const NumericalIntegrator& integrator); // Copy-constructor
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virtual ~NumericalIntegrator(); // Destructor
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void integrate(BodyState& bodyState, const Time& t, const Time& dt); // Integrate a body state over time
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}
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}
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#endif
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