git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@87 92aac97c-a6ce-11dd-a772-7fcde58d38e6
This commit is contained in:
parent
4f2520e592
commit
daa4946d5f
|
@ -64,6 +64,29 @@ void BodyState::recalculate() {
|
|||
spin = Quaternion(0, angularVelocity.getX(), angularVelocity.getY(), angularVelocity.getZ()) * orientation * 0.5;
|
||||
}
|
||||
|
||||
// Compute the body state at time t + dt
|
||||
void computeAtTime(const Time& time, const Time& timeStep, const DerivativeBodyState& lastDerivativeBodyState) {
|
||||
|
||||
double t = time.getValue(); // Current time
|
||||
double dt = timeStep.getValue(); // Timestep
|
||||
|
||||
// Compute the position at time t + dt
|
||||
position = position + lastDerivativeBodyState.getLinearVelocity() * dt;
|
||||
|
||||
// Compute the linear momentum at time t + dt
|
||||
linearMomentum = linearMomentum + lastDerivativeBodyState.force * dt;
|
||||
|
||||
// Compute the orientation at time t + dt
|
||||
orientation = orientation + lastDerivativeBodyState.getSpin() * dt;
|
||||
|
||||
// Compute the angular momentum at time t + dt
|
||||
angularMomentum = angularMomentum + lastDerivativeBodyState.torque * dt;
|
||||
|
||||
// Recalculate the secondary values of the body state
|
||||
recalculate();
|
||||
}
|
||||
|
||||
|
||||
// Overloaded operator for the multiplication with a number
|
||||
BodyState BodyState::operator*(double number) const {
|
||||
// TODO : Implement this method
|
||||
|
|
|
@ -67,7 +67,10 @@ class BodyState {
|
|||
void setMassInverse(Kilogram massInverse); // Set the inverse of the mass
|
||||
void setInertiaTensorInverse(const Matrix3x3& inertiaTensorInverse); // Set the inverse of the inertia tensor
|
||||
|
||||
void recalculate(); // Recalculate the secondary values of the BodyState
|
||||
void recalculate(); // Recalculate the secondary values
|
||||
// of the BodyState from the primary ones
|
||||
void computeAtTime(const Time& time, const Time& timeStep,
|
||||
const DerivativeBodyState& lastDerivativeBodyState); // Compute the body state at time t + dt
|
||||
|
||||
// Overloaded operators
|
||||
BodyState operator*(double number) const; // Overloaded operator for the multiplication with a number
|
||||
|
|
43
sources/reactphysics3d/body/DerivativeBodyState.cpp
Normal file
43
sources/reactphysics3d/body/DerivativeBodyState.cpp
Normal file
|
@ -0,0 +1,43 @@
|
|||
/****************************************************************************
|
||||
* Copyright (C) 2009 Daniel Chappuis *
|
||||
****************************************************************************
|
||||
* This file is part of ReactPhysics3D. *
|
||||
* *
|
||||
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
// Libraries
|
||||
#include "DerivativeBodyState.h"
|
||||
|
||||
// We want to use the ReactPhysics3D namespace
|
||||
using namespace reactphysics3d;
|
||||
|
||||
// Constructor
|
||||
DerivativeBodyState::DerivativeBodyState(const Vector3D& linearVelocity, const Vector3D& force, const Vector3D& torque,
|
||||
const Quaternion& spin) : linearVelocity(linearVelocity), force(force), torque(torque),
|
||||
spin(spin) {
|
||||
|
||||
}
|
||||
|
||||
// Copy-constructor
|
||||
DerivativeBodyState::DerivativeBodyState(const DerivativeBodyState& derivativeBodyState)
|
||||
: linearVelocity(derivativeBodyState.linearVelocity), force(derivativeBodyState.force),
|
||||
torque(derivativeBodyState.torque), spin(derivativeBodyState.spin) {
|
||||
|
||||
}
|
||||
|
||||
// Destructor
|
||||
DerivativeBodyState::~DerivativeBodyState() {
|
||||
|
||||
}
|
79
sources/reactphysics3d/body/DerivativeBodyState.h
Normal file
79
sources/reactphysics3d/body/DerivativeBodyState.h
Normal file
|
@ -0,0 +1,79 @@
|
|||
/****************************************************************************
|
||||
* Copyright (C) 2009 Daniel Chappuis *
|
||||
****************************************************************************
|
||||
* This file is part of ReactPhysics3D. *
|
||||
* *
|
||||
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef DERIVATIVEBODYSTATE_H
|
||||
#define DERIVATIVEBODYSTATE_H
|
||||
|
||||
// Libraries
|
||||
#include "../mathematics/mathematics.h"
|
||||
|
||||
// Namespace ReactPhysics3D
|
||||
namespace reactphysics3d {
|
||||
|
||||
/* -------------------------------------------------------------------
|
||||
Class DerivativeBodyState :
|
||||
This class represents a derivative of a body state at time t.
|
||||
This class is used in the numerical integrator to compute the
|
||||
derivative of a body state at different times.
|
||||
-------------------------------------------------------------------
|
||||
*/
|
||||
class DerivativeBodyState {
|
||||
private :
|
||||
Vector3D linearVelocity; // Linear velocity of the body
|
||||
Vector3D force; // Force applied to the body
|
||||
Vector3D torque; // Torque applied to the body
|
||||
Quaternion spin; // Quaternion spin of the body
|
||||
|
||||
public :
|
||||
DerivativeBodyState(const Vector3D& linearVelocity, const Vector3D& force, const Vector3D& torque,
|
||||
const Quaternion& spin); // Constructor
|
||||
DerivativeBodyState(const DerivativeBodyState& derivativeBodyState); // Copy-constructor
|
||||
virtual ~DerivativeBodyState(); // Destructor
|
||||
|
||||
Vector3D getLinearVelocity() const; // Return the linear velocity
|
||||
Vector3D getForce() const; // Return the force
|
||||
Vector3D getTorque() const; // Return the torque
|
||||
Quaternion getSpin() const; // Return the spin
|
||||
};
|
||||
|
||||
// --- Inline functions --- //
|
||||
|
||||
// Return the linear velocity
|
||||
inline Vector3D DerivativeBodyState::getLinearVelocity() const {
|
||||
return linearVelocity;
|
||||
}
|
||||
|
||||
// Return the force
|
||||
inline Vector3D DerivativeBodyState::getForce() const {
|
||||
return force;
|
||||
}
|
||||
|
||||
// Return the torque
|
||||
inline Vector3D DerivativeBodyState::getTorque() const {
|
||||
return torque;
|
||||
}
|
||||
|
||||
// Return the spin
|
||||
inline Quaternion DerivativeBodyState::getSpin() const {
|
||||
return spin;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user