Add raycasting unit tests for ConcaveMeshShape and HeightFieldShape

This commit is contained in:
Daniel Chappuis 2016-03-26 14:22:49 +01:00
parent af1350e2e1
commit 274483aee2

View File

@ -37,8 +37,8 @@
#include "collision/shapes/ConvexMeshShape.h"
#include "collision/shapes/CylinderShape.h"
#include "collision/shapes/TriangleShape.h"
// TODO : Add test for concave shape here
#include "collision/shapes/ConcaveMeshShape.h"
#include "collision/shapes/HeightFieldShape.h"
/// Reactphysics3D namespace
namespace reactphysics3d {
@ -117,6 +117,8 @@ class TestRaycast : public Test {
CollisionBody* mCylinderBody;
CollisionBody* mCompoundBody;
CollisionBody* mTriangleBody;
CollisionBody* mConcaveMeshBody;
CollisionBody* mHeightFieldBody;
// Transform
Transform mBodyTransform;
@ -133,6 +135,8 @@ class TestRaycast : public Test {
ConvexMeshShape* mConvexMeshShapeEdgesInfo;
CylinderShape* mCylinderShape;
TriangleShape* mTriangleShape;
ConcaveShape* mConcaveMeshShape;
HeightFieldShape* mHeightFieldShape;
// Proxy Shapes
ProxyShape* mBoxProxyShape;
@ -145,6 +149,16 @@ class TestRaycast : public Test {
ProxyShape* mCompoundSphereProxyShape;
ProxyShape* mCompoundCylinderProxyShape;
ProxyShape* mTriangleProxyShape;
ProxyShape* mConcaveMeshProxyShape;
ProxyShape* mHeightFieldProxyShape;
// Triangle meshes
TriangleMesh mConcaveTriangleMesh;
std::vector<Vector3> mConcaveMeshVertices;
std::vector<uint> mConcaveMeshIndices;
float mHeightFieldData[25];
public :
@ -159,11 +173,8 @@ class TestRaycast : public Test {
mWorld = new CollisionWorld();
// Body transform
// TODO : Uncomment this
Vector3 position(-3, 2, 7);
Quaternion orientation(PI / 5, PI / 6, PI / 7);
// Vector3 position(0, 0, 0);
// Quaternion orientation = Quaternion::identity();
mBodyTransform = Transform(position, orientation);
// Create the bodies
@ -176,13 +187,12 @@ class TestRaycast : public Test {
mCylinderBody = mWorld->createCollisionBody(mBodyTransform);
mCompoundBody = mWorld->createCollisionBody(mBodyTransform);
mTriangleBody = mWorld->createCollisionBody(mBodyTransform);
mConcaveMeshBody = mWorld->createCollisionBody(mBodyTransform);
mHeightFieldBody = mWorld->createCollisionBody(mBodyTransform);
// Collision shape transform
// TODO : Uncomment this
Vector3 shapePosition(1, -4, -3);
Quaternion shapeOrientation(3 * PI / 6 , -PI / 8, PI / 3);
// Vector3 shapePosition(0, 0, 0);
// Quaternion shapeOrientation = Quaternion::identity();
mShapeTransform = Transform(shapePosition, shapeOrientation);
// Compute the the transform from a local shape point to world-space
@ -207,7 +217,8 @@ class TestRaycast : public Test {
mConeShape = new ConeShape(2, 6, 0);
mConeProxyShape = mConeBody->addCollisionShape(mConeShape, mShapeTransform);
mConvexMeshShape = new ConvexMeshShape(0.0); // Box of dimension (2, 3, 4)
// Box of dimension (2, 3, 4)
mConvexMeshShape = new ConvexMeshShape(0.0);
mConvexMeshShape->addVertex(Vector3(-2, -3, -4));
mConvexMeshShape->addVertex(Vector3(2, -3, -4));
mConvexMeshShape->addVertex(Vector3(2, -3, 4));
@ -255,6 +266,44 @@ class TestRaycast : public Test {
mCompoundCylinderProxyShape = mCompoundBody->addCollisionShape(mCylinderShape, mShapeTransform);
mCompoundSphereProxyShape = mCompoundBody->addCollisionShape(mSphereShape, shapeTransform2);
// Concave Mesh shape
mConcaveMeshVertices.push_back(Vector3(-2, -3, -4));
mConcaveMeshVertices.push_back(Vector3(2, -3, -4));
mConcaveMeshVertices.push_back(Vector3(2, -3, 4));
mConcaveMeshVertices.push_back(Vector3(-2, -3, 4));
mConcaveMeshVertices.push_back(Vector3(-2, 3, -4));
mConcaveMeshVertices.push_back(Vector3(2, 3, -4));
mConcaveMeshVertices.push_back(Vector3(2, 3, 4));
mConcaveMeshVertices.push_back(Vector3(-2, 3, 4));
mConcaveMeshIndices.push_back(0); mConcaveMeshIndices.push_back(1); mConcaveMeshIndices.push_back(2);
mConcaveMeshIndices.push_back(0); mConcaveMeshIndices.push_back(2); mConcaveMeshIndices.push_back(3);
mConcaveMeshIndices.push_back(1); mConcaveMeshIndices.push_back(5); mConcaveMeshIndices.push_back(2);
mConcaveMeshIndices.push_back(2); mConcaveMeshIndices.push_back(5); mConcaveMeshIndices.push_back(6);
mConcaveMeshIndices.push_back(2); mConcaveMeshIndices.push_back(7); mConcaveMeshIndices.push_back(3);
mConcaveMeshIndices.push_back(2); mConcaveMeshIndices.push_back(6); mConcaveMeshIndices.push_back(7);
mConcaveMeshIndices.push_back(0); mConcaveMeshIndices.push_back(3); mConcaveMeshIndices.push_back(4);
mConcaveMeshIndices.push_back(3); mConcaveMeshIndices.push_back(7); mConcaveMeshIndices.push_back(4);
mConcaveMeshIndices.push_back(0); mConcaveMeshIndices.push_back(4); mConcaveMeshIndices.push_back(1);
mConcaveMeshIndices.push_back(1); mConcaveMeshIndices.push_back(4); mConcaveMeshIndices.push_back(5);
mConcaveMeshIndices.push_back(5); mConcaveMeshIndices.push_back(7); mConcaveMeshIndices.push_back(6);
mConcaveMeshIndices.push_back(4); mConcaveMeshIndices.push_back(7); mConcaveMeshIndices.push_back(5);
TriangleVertexArray* vertexArray =
new TriangleVertexArray(8, &(mConcaveMeshVertices[0]), sizeof(Vector3),
12, &(mConcaveMeshIndices[0]), sizeof(int),
TriangleVertexArray::VERTEX_FLOAT_TYPE,
TriangleVertexArray::INDEX_INTEGER_TYPE);
// Add the triangle vertex array of the subpart to the triangle mesh
mConcaveTriangleMesh.addSubpart(vertexArray);
mConcaveMeshShape = new ConcaveMeshShape(&mConcaveTriangleMesh);
mConcaveMeshProxyShape = mConcaveMeshBody->addCollisionShape(mConcaveMeshShape, mShapeTransform);
// Heightfield shape (plane height field at height=4)
for (int i=0; i<100; i++) mHeightFieldData[i] = 4;
mHeightFieldShape = new HeightFieldShape(10, 10, 0, 4, mHeightFieldData, HeightFieldShape::HEIGHT_FLOAT_TYPE);
mHeightFieldProxyShape = mHeightFieldBody->addCollisionShape(mHeightFieldShape, mShapeTransform);
// Assign proxy shapes to the different categories
mBoxProxyShape->setCollisionCategoryBits(CATEGORY1);
mSphereProxyShape->setCollisionCategoryBits(CATEGORY1);
@ -266,6 +315,8 @@ class TestRaycast : public Test {
mCompoundSphereProxyShape->setCollisionCategoryBits(CATEGORY2);
mCompoundCylinderProxyShape->setCollisionCategoryBits(CATEGORY2);
mTriangleProxyShape->setCollisionCategoryBits(CATEGORY1);
mConcaveMeshProxyShape->setCollisionCategoryBits(CATEGORY2);
mHeightFieldProxyShape->setCollisionCategoryBits(CATEGORY2);
}
/// Destructor
@ -278,6 +329,8 @@ class TestRaycast : public Test {
delete mConvexMeshShapeEdgesInfo;
delete mCylinderShape;
delete mTriangleShape;
delete mConcaveMeshShape;
delete mHeightFieldShape;
}
/// Run the tests
@ -290,6 +343,8 @@ class TestRaycast : public Test {
testCylinder();
testCompound();
testTriangle();
testConcaveMesh();
testHeightField();
}
/// Test the ProxyBoxShape::raycast(), CollisionBody::raycast() and
@ -2138,6 +2193,410 @@ class TestRaycast : public Test {
mWorld->raycast(Ray(ray16.point1, ray16.point2, decimal(0.8)), &mCallback);
test(mCallback.isHit);
}
void testConcaveMesh() {
// ----- Test feedback data ----- //
Vector3 point1 = mLocalShapeToWorld * Vector3(1 , 2, 6);
Vector3 point2 = mLocalShapeToWorld * Vector3(1, 2, -4);
Ray ray(point1, point2);
Vector3 hitPoint = mLocalShapeToWorld * Vector3(1, 2, 4);
mCallback.shapeToTest = mConcaveMeshProxyShape;
// CollisionWorld::raycast()
mCallback.reset();
mWorld->raycast(ray, &mCallback);
test(mCallback.isHit);
test(mCallback.raycastInfo.body == mConcaveMeshBody);
test(mCallback.raycastInfo.proxyShape == mConcaveMeshProxyShape);
test(approxEqual(mCallback.raycastInfo.hitFraction, decimal(0.2), epsilon));
test(approxEqual(mCallback.raycastInfo.worldPoint.x, hitPoint.x, epsilon));
test(approxEqual(mCallback.raycastInfo.worldPoint.y, hitPoint.y, epsilon));
test(approxEqual(mCallback.raycastInfo.worldPoint.z, hitPoint.z, epsilon));
// Correct category filter mask
mCallback.reset();
mWorld->raycast(ray, &mCallback, CATEGORY2);
test(mCallback.isHit);
// Wrong category filter mask
mCallback.reset();
mWorld->raycast(ray, &mCallback, CATEGORY1);
test(!mCallback.isHit);
// CollisionBody::raycast()
RaycastInfo raycastInfo2;
test(mConcaveMeshBody->raycast(ray, raycastInfo2));
test(raycastInfo2.body == mConcaveMeshBody);
test(raycastInfo2.proxyShape == mConcaveMeshProxyShape);
test(approxEqual(raycastInfo2.hitFraction, decimal(0.2), epsilon));
test(approxEqual(raycastInfo2.worldPoint.x, hitPoint.x, epsilon));
test(approxEqual(raycastInfo2.worldPoint.y, hitPoint.y, epsilon));
test(approxEqual(raycastInfo2.worldPoint.z, hitPoint.z, epsilon));
// ProxyCollisionShape::raycast()
RaycastInfo raycastInfo3;
test(mConcaveMeshBody->raycast(ray, raycastInfo3));
test(raycastInfo3.body == mConcaveMeshBody);
test(raycastInfo3.proxyShape == mConcaveMeshProxyShape);
test(approxEqual(raycastInfo3.hitFraction, decimal(0.2), epsilon));
test(approxEqual(raycastInfo3.worldPoint.x, hitPoint.x, epsilon));
test(approxEqual(raycastInfo3.worldPoint.y, hitPoint.y, epsilon));
test(approxEqual(raycastInfo3.worldPoint.z, hitPoint.z, epsilon));
// ProxyCollisionShape::raycast()
RaycastInfo raycastInfo4;
test(mConcaveMeshBody->raycast(ray, raycastInfo4));
test(raycastInfo4.body == mConcaveMeshBody);
test(raycastInfo4.proxyShape == mConcaveMeshProxyShape);
test(approxEqual(raycastInfo4.hitFraction, decimal(0.2), epsilon));
test(approxEqual(raycastInfo4.worldPoint.x, hitPoint.x, epsilon));
test(approxEqual(raycastInfo4.worldPoint.y, hitPoint.y, epsilon));
test(approxEqual(raycastInfo4.worldPoint.z, hitPoint.z, epsilon));
// ProxyCollisionShape::raycast()
RaycastInfo raycastInfo5;
test(mConcaveMeshBody->raycast(ray, raycastInfo5));
test(raycastInfo5.body == mConcaveMeshBody);
test(raycastInfo5.proxyShape == mConcaveMeshProxyShape);
test(approxEqual(raycastInfo5.hitFraction, decimal(0.2), epsilon));
test(approxEqual(raycastInfo5.worldPoint.x, hitPoint.x, epsilon));
test(approxEqual(raycastInfo5.worldPoint.y, hitPoint.y, epsilon));
test(approxEqual(raycastInfo5.worldPoint.z, hitPoint.z, epsilon));
Ray ray1(mLocalShapeToWorld * Vector3(0, 0, 0), mLocalShapeToWorld * Vector3(5, 7, -1));
Ray ray2(mLocalShapeToWorld * Vector3(5, 11, 7), mLocalShapeToWorld * Vector3(17, 29, 28));
Ray ray3(mLocalShapeToWorld * Vector3(1, 2, 3), mLocalShapeToWorld * Vector3(-11, 2, 24));
Ray ray4(mLocalShapeToWorld * Vector3(10, 10, 10), mLocalShapeToWorld * Vector3(22, 28, 31));
Ray ray5(mLocalShapeToWorld * Vector3(3, 1, -5), mLocalShapeToWorld * Vector3(-30, 1, -5));
Ray ray6(mLocalShapeToWorld * Vector3(4, 4, 1), mLocalShapeToWorld * Vector3(4, -30, 1));
Ray ray7(mLocalShapeToWorld * Vector3(1, -4, 5), mLocalShapeToWorld * Vector3(1, -4, -30));
Ray ray8(mLocalShapeToWorld * Vector3(-4, 4, 0), mLocalShapeToWorld * Vector3(30, 4, 0));
Ray ray9(mLocalShapeToWorld * Vector3(0, -4, -7), mLocalShapeToWorld * Vector3(0, 30, -7));
Ray ray10(mLocalShapeToWorld * Vector3(-3, 0, -6), mLocalShapeToWorld * Vector3(-3, 0, 30));
Ray ray11(mLocalShapeToWorld * Vector3(3, 1, 2), mLocalShapeToWorld * Vector3(-30, 0, -6));
Ray ray12(mLocalShapeToWorld * Vector3(1, 4, -1), mLocalShapeToWorld * Vector3(1, -30, -1));
Ray ray13(mLocalShapeToWorld * Vector3(-1, 2, 5), mLocalShapeToWorld * Vector3(-1, 2, -30));
Ray ray14(mLocalShapeToWorld * Vector3(-3, 2, -2), mLocalShapeToWorld * Vector3(30, 2, -2));
Ray ray15(mLocalShapeToWorld * Vector3(0, -4, 1), mLocalShapeToWorld * Vector3(0, 30, 1));
Ray ray16(mLocalShapeToWorld * Vector3(-1, 2, -7), mLocalShapeToWorld * Vector3(-1, 2, 30));
// ----- Test raycast miss ----- //
test(!mConcaveMeshBody->raycast(ray1, raycastInfo3));
test(!mConvexMeshProxyShape->raycast(ray1, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray1, &mCallback);
test(!mCallback.isHit);
mCallback.reset();
mWorld->raycast(Ray(ray1.point1, ray1.point2, decimal(0.01)), &mCallback);
test(!mCallback.isHit);
mCallback.reset();
mWorld->raycast(Ray(ray1.point1, ray1.point2, decimal(100.0)), &mCallback);
test(!mCallback.isHit);
test(!mConcaveMeshBody->raycast(ray2, raycastInfo3));
test(!mConcaveMeshProxyShape->raycast(ray2, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray2, &mCallback);
test(!mCallback.isHit);
test(!mConcaveMeshBody->raycast(ray3, raycastInfo3));
test(!mConcaveMeshProxyShape->raycast(ray3, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray3, &mCallback);
test(!mCallback.isHit);
test(!mConcaveMeshBody->raycast(ray4, raycastInfo3));
test(!mConcaveMeshProxyShape->raycast(ray4, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray4, &mCallback);
test(!mCallback.isHit);
test(!mConcaveMeshBody->raycast(ray5, raycastInfo3));
test(!mConcaveMeshProxyShape->raycast(ray5, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray5, &mCallback);
test(!mCallback.isHit);
test(!mConcaveMeshBody->raycast(ray6, raycastInfo3));
test(!mConcaveMeshProxyShape->raycast(ray6, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray6, &mCallback);
test(!mCallback.isHit);
test(!mConcaveMeshBody->raycast(ray7, raycastInfo3));
test(!mConcaveMeshProxyShape->raycast(ray7, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray7, &mCallback);
test(!mCallback.isHit);
test(!mConcaveMeshBody->raycast(ray8, raycastInfo3));
test(!mConcaveMeshProxyShape->raycast(ray8, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray8, &mCallback);
test(!mCallback.isHit);
test(!mConcaveMeshBody->raycast(ray9, raycastInfo3));
test(!mConcaveMeshProxyShape->raycast(ray9, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray9, &mCallback);
test(!mCallback.isHit);
test(!mConcaveMeshBody->raycast(ray10, raycastInfo3));
test(!mConcaveMeshProxyShape->raycast(ray10, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray10, &mCallback);
test(!mCallback.isHit);
mCallback.reset();
mWorld->raycast(Ray(ray11.point1, ray11.point2, decimal(0.01)), &mCallback);
test(!mCallback.isHit);
mCallback.reset();
mWorld->raycast(Ray(ray12.point1, ray12.point2, decimal(0.01)), &mCallback);
test(!mCallback.isHit);
mCallback.reset();
mWorld->raycast(Ray(ray13.point1, ray13.point2, decimal(0.01)), &mCallback);
test(!mCallback.isHit);
mCallback.reset();
mWorld->raycast(Ray(ray14.point1, ray14.point2, decimal(0.01)), &mCallback);
test(!mCallback.isHit);
mCallback.reset();
mWorld->raycast(Ray(ray15.point1, ray15.point2, decimal(0.01)), &mCallback);
test(!mCallback.isHit);
mCallback.reset();
mWorld->raycast(Ray(ray16.point1, ray16.point2, decimal(0.01)), &mCallback);
test(!mCallback.isHit);
// ----- Test raycast hits ----- //
test(mConcaveMeshBody->raycast(ray11, raycastInfo3));
test(mConcaveMeshProxyShape->raycast(ray11, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray11, &mCallback);
test(mCallback.isHit);
mCallback.reset();
mWorld->raycast(Ray(ray11.point1, ray11.point2, decimal(0.8)), &mCallback);
test(mCallback.isHit);
test(mConcaveMeshBody->raycast(ray12, raycastInfo3));
test(mConcaveMeshProxyShape->raycast(ray12, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray12, &mCallback);
test(mCallback.isHit);
mCallback.reset();
mWorld->raycast(Ray(ray12.point1, ray12.point2, decimal(0.8)), &mCallback);
test(mCallback.isHit);
test(mConcaveMeshBody->raycast(ray13, raycastInfo3));
test(mConcaveMeshProxyShape->raycast(ray13, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray13, &mCallback);
test(mCallback.isHit);
mCallback.reset();
mWorld->raycast(Ray(ray13.point1, ray13.point2, decimal(0.8)), &mCallback);
test(mCallback.isHit);
test(mConcaveMeshBody->raycast(ray14, raycastInfo3));
test(mConcaveMeshProxyShape->raycast(ray14, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray14, &mCallback);
test(mCallback.isHit);
mCallback.reset();
mWorld->raycast(Ray(ray14.point1, ray14.point2, decimal(0.8)), &mCallback);
test(mCallback.isHit);
test(mConcaveMeshBody->raycast(ray15, raycastInfo3));
test(mConcaveMeshProxyShape->raycast(ray15, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray15, &mCallback);
test(mCallback.isHit);
mCallback.reset();
mWorld->raycast(Ray(ray15.point1, ray15.point2, decimal(0.8)), &mCallback);
test(mCallback.isHit);
test(mConcaveMeshBody->raycast(ray16, raycastInfo3));
test(mConcaveMeshProxyShape->raycast(ray16, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray16, &mCallback);
test(mCallback.isHit);
mCallback.reset();
mWorld->raycast(Ray(ray16.point1, ray16.point2, decimal(0.8)), &mCallback);
test(mCallback.isHit);
}
void testHeightField() {
// ----- Test feedback data ----- //
Vector3 point1A = mLocalShapeToWorld * Vector3(0 , 10, 2);
Vector3 point1B = mLocalShapeToWorld * Vector3(0, -10, 2);
Ray ray(point1A, point1B);
Vector3 hitPoint = mLocalShapeToWorld * Vector3(0, 2, 2);
Vector3 point2A = mLocalShapeToWorld * Vector3(1 , 8, -4);
Vector3 point2B = mLocalShapeToWorld * Vector3(1, -8, -4);
Ray rayBottom(point2A, point2B);
Vector3 hitPoint2 = mLocalShapeToWorld * Vector3(1, 2, -4);
mCallback.shapeToTest = mHeightFieldProxyShape;
// CollisionWorld::raycast()
mCallback.reset();
mWorld->raycast(ray, &mCallback);
test(mCallback.isHit);
test(mCallback.raycastInfo.body == mHeightFieldBody);
test(mCallback.raycastInfo.proxyShape == mHeightFieldProxyShape);
test(approxEqual(mCallback.raycastInfo.hitFraction, decimal(0.4), epsilon));
test(approxEqual(mCallback.raycastInfo.worldPoint.x, hitPoint.x, epsilon));
test(approxEqual(mCallback.raycastInfo.worldPoint.y, hitPoint.y, epsilon));
test(approxEqual(mCallback.raycastInfo.worldPoint.z, hitPoint.z, epsilon));
// Correct category filter mask
mCallback.reset();
mWorld->raycast(ray, &mCallback, CATEGORY2);
test(mCallback.isHit);
// Wrong category filter mask
mCallback.reset();
mWorld->raycast(ray, &mCallback, CATEGORY1);
test(!mCallback.isHit);
// CollisionBody::raycast()
RaycastInfo raycastInfo2;
test(mHeightFieldBody->raycast(ray, raycastInfo2));
test(raycastInfo2.body == mHeightFieldBody);
test(raycastInfo2.proxyShape == mHeightFieldProxyShape);
test(approxEqual(raycastInfo2.hitFraction, decimal(0.4), epsilon));
test(approxEqual(raycastInfo2.worldPoint.x, hitPoint.x, epsilon));
test(approxEqual(raycastInfo2.worldPoint.y, hitPoint.y, epsilon));
test(approxEqual(raycastInfo2.worldPoint.z, hitPoint.z, epsilon));
// ProxyCollisionShape::raycast()
RaycastInfo raycastInfo3;
test(mHeightFieldProxyShape->raycast(ray, raycastInfo3));
test(raycastInfo3.body == mHeightFieldBody);
test(raycastInfo3.proxyShape == mHeightFieldProxyShape);
test(approxEqual(raycastInfo3.hitFraction, decimal(0.4), epsilon));
test(approxEqual(raycastInfo3.worldPoint.x, hitPoint.x, epsilon));
test(approxEqual(raycastInfo3.worldPoint.y, hitPoint.y, epsilon));
test(approxEqual(raycastInfo3.worldPoint.z, hitPoint.z, epsilon));
mCallback.reset();
mWorld->raycast(rayBottom, &mCallback);
test(mCallback.isHit);
test(mCallback.raycastInfo.body == mHeightFieldBody);
test(mCallback.raycastInfo.proxyShape == mHeightFieldProxyShape);
test(approxEqual(mCallback.raycastInfo.hitFraction, decimal(0.375), epsilon));
test(approxEqual(mCallback.raycastInfo.worldPoint.x, hitPoint2.x, epsilon));
test(approxEqual(mCallback.raycastInfo.worldPoint.y, hitPoint2.y, epsilon));
test(approxEqual(mCallback.raycastInfo.worldPoint.z, hitPoint2.z, epsilon));
// CollisionBody::raycast()
RaycastInfo raycastInfo5;
test(mHeightFieldBody->raycast(rayBottom, raycastInfo5));
test(raycastInfo5.body == mHeightFieldBody);
test(raycastInfo5.proxyShape == mHeightFieldProxyShape);
test(approxEqual(raycastInfo5.hitFraction, decimal(0.375), epsilon));
test(approxEqual(raycastInfo5.worldPoint.x, hitPoint2.x, epsilon));
test(approxEqual(raycastInfo5.worldPoint.y, hitPoint2.y, epsilon));
test(approxEqual(raycastInfo5.worldPoint.z, hitPoint2.z, epsilon));
// ProxyCollisionShape::raycast()
RaycastInfo raycastInfo6;
test(mHeightFieldProxyShape->raycast(rayBottom, raycastInfo6));
test(raycastInfo6.body == mHeightFieldBody);
test(raycastInfo6.proxyShape == mHeightFieldProxyShape);
test(approxEqual(raycastInfo6.hitFraction, decimal(0.375), epsilon));
test(approxEqual(raycastInfo6.worldPoint.x, hitPoint2.x, epsilon));
test(approxEqual(raycastInfo6.worldPoint.y, hitPoint2.y, epsilon));
test(approxEqual(raycastInfo6.worldPoint.z, hitPoint2.z, epsilon));
Ray ray1(mLocalShapeToWorld * Vector3(0, 5, 0), mLocalShapeToWorld * Vector3(5, 7, 5));
Ray ray2(mLocalShapeToWorld * Vector3(-4, -4, 7), mLocalShapeToWorld * Vector3(-4, 15, 7));
Ray ray3(mLocalShapeToWorld * Vector3(23, 7, 2), mLocalShapeToWorld * Vector3(23, 1, 2));
Ray ray4(mLocalShapeToWorld * Vector3(10, 3, 10), mLocalShapeToWorld * Vector3(22, 3, 31));
Ray ray5(mLocalShapeToWorld * Vector3(4, 10, -1), mLocalShapeToWorld * Vector3(4, 3, -1));
Ray ray11(mLocalShapeToWorld * Vector3(3, 15, 0.5), mLocalShapeToWorld * Vector3(3, 1, 0.5));
Ray ray12(mLocalShapeToWorld * Vector3(0, 45, 0), mLocalShapeToWorld * Vector3(0, -5, 0));
Ray ray13(mLocalShapeToWorld * Vector3(1, 23, 2), mLocalShapeToWorld * Vector3(1, -23, 2));
Ray ray14(mLocalShapeToWorld * Vector3(3, 8, 3), mLocalShapeToWorld * Vector3(3, 0, 3));
// ----- Test raycast miss ----- //
test(!mHeightFieldBody->raycast(ray1, raycastInfo3));
test(!mHeightFieldProxyShape->raycast(ray1, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray1, &mCallback);
test(!mCallback.isHit);
mCallback.reset();
mWorld->raycast(Ray(ray1.point1, ray1.point2, decimal(0.01)), &mCallback);
test(!mCallback.isHit);
mCallback.reset();
mWorld->raycast(Ray(ray1.point1, ray1.point2, decimal(100.0)), &mCallback);
test(!mCallback.isHit);
test(!mHeightFieldBody->raycast(ray2, raycastInfo3));
test(!mHeightFieldProxyShape->raycast(ray2, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray2, &mCallback);
test(!mCallback.isHit);
test(!mHeightFieldBody->raycast(ray3, raycastInfo3));
test(!mHeightFieldProxyShape->raycast(ray3, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray3, &mCallback);
test(!mCallback.isHit);
test(!mHeightFieldBody->raycast(ray4, raycastInfo3));
test(!mHeightFieldProxyShape->raycast(ray4, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray4, &mCallback);
test(!mCallback.isHit);
test(!mHeightFieldBody->raycast(ray5, raycastInfo3));
test(!mHeightFieldProxyShape->raycast(ray5, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray5, &mCallback);
test(!mCallback.isHit);
mCallback.reset();
// ----- Test raycast hits ----- //
test(mHeightFieldBody->raycast(ray11, raycastInfo3));
test(mHeightFieldProxyShape->raycast(ray11, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray11, &mCallback);
test(mCallback.isHit);
mCallback.reset();
mWorld->raycast(Ray(ray11.point1, ray11.point2, decimal(0.95)), &mCallback);
test(mCallback.isHit);
test(mHeightFieldBody->raycast(ray12, raycastInfo3));
test(mHeightFieldProxyShape->raycast(ray12, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray12, &mCallback);
test(mCallback.isHit);
mCallback.reset();
mWorld->raycast(Ray(ray12.point1, ray12.point2, decimal(0.87)), &mCallback);
test(mCallback.isHit);
test(mHeightFieldBody->raycast(ray13, raycastInfo3));
test(mHeightFieldProxyShape->raycast(ray13, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray13, &mCallback);
test(mCallback.isHit);
mCallback.reset();
mWorld->raycast(Ray(ray13.point1, ray13.point2, decimal(0.8)), &mCallback);
test(mCallback.isHit);
test(mHeightFieldBody->raycast(ray14, raycastInfo3));
test(mHeightFieldProxyShape->raycast(ray14, raycastInfo3));
mCallback.reset();
mWorld->raycast(ray14, &mCallback);
test(mCallback.isHit);
mCallback.reset();
mWorld->raycast(Ray(ray14.point1, ray14.point2, decimal(0.8)), &mCallback);
test(mCallback.isHit);
}
};
}