Make memory allocators thread-safe
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@ -29,6 +29,7 @@
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// Libraries
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#include "memory/MemoryAllocator.h"
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#include <cstdlib>
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#include <mutex>
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/// ReactPhysics3D namespace
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namespace reactphysics3d {
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@ -39,6 +40,11 @@ namespace reactphysics3d {
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*/
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class DefaultAllocator : public MemoryAllocator {
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protected:
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/// Mutex
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std::mutex mMutex;
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public:
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/// Destructor
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@ -50,11 +56,19 @@ class DefaultAllocator : public MemoryAllocator {
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/// Allocate memory of a given size (in bytes) and return a pointer to the
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/// allocated memory.
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virtual void* allocate(size_t size) override {
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// Lock the method with a mutex
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std::lock_guard<std::mutex> lock(mMutex);
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return malloc(size);
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}
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/// Release previously allocated memory.
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virtual void release(void* pointer, size_t size) override {
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// Lock the method with a mutex
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std::lock_guard<std::mutex> lock(mMutex);
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free(pointer);
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}
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};
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@ -100,6 +100,9 @@ DefaultPoolAllocator::~DefaultPoolAllocator() {
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// allocated memory.
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void* DefaultPoolAllocator::allocate(size_t size) {
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// Lock the method with a mutex
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std::lock_guard<std::mutex> lock(mMutex);
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// We cannot allocate zero bytes
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if (size == 0) return nullptr;
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@ -173,6 +176,9 @@ void* DefaultPoolAllocator::allocate(size_t size) {
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// Release previously allocated memory.
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void DefaultPoolAllocator::release(void* pointer, size_t size) {
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// Lock the method with a mutex
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std::lock_guard<std::mutex> lock(mMutex);
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// Cannot release a 0-byte allocated memory
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if (size == 0) return;
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@ -29,6 +29,7 @@
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// Libraries
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#include "configuration.h"
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#include "MemoryAllocator.h"
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#include <mutex>
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/// ReactPhysics3D namespace
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namespace reactphysics3d {
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@ -101,6 +102,9 @@ class DefaultPoolAllocator : public MemoryAllocator {
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/// True if the mMapSizeToHeapIndex array has already been initialized
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static bool isMapSizeToHeadIndexInitialized;
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/// Mutex
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std::mutex mMutex;
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/// Pointers to the first free memory unit for each heap
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MemoryUnit* mFreeMemoryUnits[NB_HEAPS];
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@ -54,6 +54,9 @@ DefaultSingleFrameAllocator::~DefaultSingleFrameAllocator() {
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// allocated memory.
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void* DefaultSingleFrameAllocator::allocate(size_t size) {
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// Lock the method with a mutex
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std::lock_guard<std::mutex> lock(mMutex);
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// Check that there is enough remaining memory in the buffer
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if (mCurrentOffset + size > mTotalSizeBytes) {
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@ -77,6 +80,9 @@ void* DefaultSingleFrameAllocator::allocate(size_t size) {
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// Release previously allocated memory.
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void DefaultSingleFrameAllocator::release(void* pointer, size_t size) {
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// Lock the method with a mutex
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std::lock_guard<std::mutex> lock(mMutex);
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// If allocated memory is not within the single frame allocation range
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char* p = static_cast<char*>(pointer);
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if (p < mMemoryBufferStart || p > mMemoryBufferStart + mTotalSizeBytes) {
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@ -29,6 +29,7 @@
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// Libraries
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#include "MemoryAllocator.h"
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#include "configuration.h"
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#include <mutex>
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/// ReactPhysics3D namespace
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namespace reactphysics3d {
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@ -52,6 +53,10 @@ class DefaultSingleFrameAllocator : public SingleFrameAllocator {
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static const size_t INIT_SINGLE_FRAME_ALLOCATOR_NB_BYTES = 1048576; // 1Mb
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// -------------------- Attributes -------------------- //
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/// Mutex
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std::mutex mMutex;
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/// Cached memory allocator used on construction
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MemoryAllocator* mBaseMemoryAllocator;
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