Add the ContactManifold file
This commit is contained in:
parent
5e997f1c5c
commit
3259f54558
55
src/engine/ContactManifold.h
Normal file
55
src/engine/ContactManifold.h
Normal file
|
@ -0,0 +1,55 @@
|
||||||
|
/********************************************************************************
|
||||||
|
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
|
||||||
|
* Copyright (c) 2010-2012 Daniel Chappuis *
|
||||||
|
*********************************************************************************
|
||||||
|
* *
|
||||||
|
* This software is provided 'as-is', without any express or implied warranty. *
|
||||||
|
* In no event will the authors be held liable for any damages arising from the *
|
||||||
|
* use of this software. *
|
||||||
|
* *
|
||||||
|
* Permission is granted to anyone to use this software for any purpose, *
|
||||||
|
* including commercial applications, and to alter it and redistribute it *
|
||||||
|
* freely, subject to the following restrictions: *
|
||||||
|
* *
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||||
|
* that you wrote the original software. If you use this software in a *
|
||||||
|
* product, an acknowledgment in the product documentation would be *
|
||||||
|
* appreciated but is not required. *
|
||||||
|
* *
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||||
|
* misrepresented as being the original software. *
|
||||||
|
* *
|
||||||
|
* 3. This notice may not be removed or altered from any source distribution. *
|
||||||
|
* *
|
||||||
|
********************************************************************************/
|
||||||
|
|
||||||
|
#ifndef CONTACT_MANIFOLD_H
|
||||||
|
#define CONTACT_MANIFOLD_H
|
||||||
|
|
||||||
|
// Libraries
|
||||||
|
#include "../constraint/Contact.h"
|
||||||
|
#include "../configuration.h"
|
||||||
|
|
||||||
|
namespace reactphysics3d {
|
||||||
|
|
||||||
|
// Class ContactManifold
|
||||||
|
// This class contains several contact points between two bodies
|
||||||
|
struct ContactManifold {
|
||||||
|
|
||||||
|
// -------------------- Attributes -------------------- //
|
||||||
|
|
||||||
|
// Contact for each contact point
|
||||||
|
Contact* contacts[4]; // TODO : Use a constant here for the nb of contacts
|
||||||
|
|
||||||
|
// Number of contacts in the manifold
|
||||||
|
uint nbContacts;
|
||||||
|
|
||||||
|
// -------------------- Methods -------------------- //
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
ContactManifold() : nbContacts(0) { }
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
Loading…
Reference in New Issue
Block a user