Edit changelog file

This commit is contained in:
Daniel Chappuis 2021-07-01 23:33:53 +02:00
parent afa4fd7253
commit 52aefabaf7

View File

@ -41,6 +41,7 @@ do not hesitate to take a look at the user manual.
- Issue with concave vs convex shape collision detection has been fixed - Issue with concave vs convex shape collision detection has been fixed
- Issue with edge vs edge collision has been fixed in SAT algorithm (wrong contact normal was computed) - Issue with edge vs edge collision has been fixed in SAT algorithm (wrong contact normal was computed)
- Issue with sphere radius in DebugRenderer - Issue with sphere radius in DebugRenderer
- Issue where changing the transform of a Collider attached to a sleeping RigidBody caused the body to remain asleep
- Issue [#157](https://github.com/DanielChappuis/reactphysics3d/issues/157) with matrix to quaternion conversion has been fixed - Issue [#157](https://github.com/DanielChappuis/reactphysics3d/issues/157) with matrix to quaternion conversion has been fixed
- Issue [#184](https://github.com/DanielChappuis/reactphysics3d/issues/184) with update of mass/inertia properties of static bodies - Issue [#184](https://github.com/DanielChappuis/reactphysics3d/issues/184) with update of mass/inertia properties of static bodies
- Issue with the computation of the two friction vectors in the contact solver - Issue with the computation of the two friction vectors in the contact solver