Edit changelog file
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@ -41,6 +41,7 @@ do not hesitate to take a look at the user manual.
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- Issue with concave vs convex shape collision detection has been fixed
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- Issue with edge vs edge collision has been fixed in SAT algorithm (wrong contact normal was computed)
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- Issue with sphere radius in DebugRenderer
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- Issue where changing the transform of a Collider attached to a sleeping RigidBody caused the body to remain asleep
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- Issue [#157](https://github.com/DanielChappuis/reactphysics3d/issues/157) with matrix to quaternion conversion has been fixed
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- Issue [#184](https://github.com/DanielChappuis/reactphysics3d/issues/184) with update of mass/inertia properties of static bodies
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- Issue with the computation of the two friction vectors in the contact solver
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