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Daniel Chappuis 2022-01-02 00:56:52 +01:00
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- Issue [#195](https://github.com/DanielChappuis/reactphysics3d/issues/195) in RigidBodyComponents
- Issue with concave vs convex shape collision detection has been fixed
- Issue with edge vs edge collision has been fixed in SAT algorithm (wrong contact normal was computed)
- Issue with sphere radius in DebugRenderer
- Issue with sphere radius in DebugRenderer
- Issue where changing the transform of a Collider attached to a sleeping RigidBody caused the body to remain asleep
- Issue with wrong calculation performed in the ContactSolverSystem
- Issue with joints when center of mass is not at the center of the rigid body local-space