Edit changelog file
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- Issue [#195](https://github.com/DanielChappuis/reactphysics3d/issues/195) in RigidBodyComponents
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- Issue with concave vs convex shape collision detection has been fixed
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- Issue with edge vs edge collision has been fixed in SAT algorithm (wrong contact normal was computed)
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- Issue with sphere radius in DebugRenderer
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- Issue with sphere radius in DebugRenderer
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- Issue where changing the transform of a Collider attached to a sleeping RigidBody caused the body to remain asleep
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- Issue with wrong calculation performed in the ContactSolverSystem
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- Issue with joints when center of mass is not at the center of the rigid body local-space
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