Update user manual
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@ -961,6 +961,9 @@ convexMeshShape = new rp3d::ConvexMeshShape(polyhedronMesh);
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When you specify the vertices for each face of your convex mesh, be careful with their order. The vertices of a face must be specified in counter clockwise order
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as seen from the outside of your convex mesh. \\
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You also need to make sure that the origin of your mesh is inside the convex mesh. A mesh with an origin outside the
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convex mesh is not currently supported by the library. \\
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You can also specify a scaling factor in the constructor when you create a \texttt{Convex\allowbreak MeshShape}. All the vertices of your mesh will be scaled from the origin by this factor
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when used in the collision shape. \\
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