git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@165 92aac97c-a6ce-11dd-a772-7fcde58d38e6
This commit is contained in:
parent
0a058c266c
commit
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35
sources/reactphysics3d/constraint/EdgeEdgeContact.cpp
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35
sources/reactphysics3d/constraint/EdgeEdgeContact.cpp
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/***************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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||||||
|
****************************************************************************
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||||||
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* This file is part of ReactPhysics3D. *
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||||||
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* *
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||||||
|
* ReactPhysics3D is free software: you can redistribute it and/or modify *
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||||||
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* it under the terms of the GNU Lesser General Public License as published *
|
||||||
|
* by the Free Software Foundation, either version 3 of the License, or *
|
||||||
|
* (at your option) any later version. *
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||||||
|
* *
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||||||
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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||||||
|
* GNU Lesser General Public License for more details. *
|
||||||
|
* *
|
||||||
|
* You should have received a copy of the GNU Lesser General Public License *
|
||||||
|
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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||||||
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***************************************************************************/
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// Libraries
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#include "EdgeEdgeContact.h"
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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// Constructor
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EdgeEdgeContact::EdgeEdgeContact(Body& body1, Body& body2, const Vector3D normalVector, const Segment3D& contactSegment)
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:Contact(body1, body2, normalVector), contactSegment(contactSegment) {
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}
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// Destructor
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EdgeEdgeContact::~EdgeEdgeContact() {
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}
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55
sources/reactphysics3d/constraint/EdgeEdgeContact.h
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55
sources/reactphysics3d/constraint/EdgeEdgeContact.h
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@ -0,0 +1,55 @@
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||||||
|
/***************************************************************************
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||||||
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* Copyright (C) 2009 Daniel Chappuis *
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||||||
|
****************************************************************************
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||||||
|
* This file is part of ReactPhysics3D. *
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||||||
|
* *
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||||||
|
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||||
|
* it under the terms of the GNU Lesser General Public License as published *
|
||||||
|
* by the Free Software Foundation, either version 3 of the License, or *
|
||||||
|
* (at your option) any later version. *
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||||||
|
* *
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||||||
|
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||||
|
* GNU Lesser General Public License for more details. *
|
||||||
|
* *
|
||||||
|
* You should have received a copy of the GNU Lesser General Public License *
|
||||||
|
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef EDGEEDGECONTACT_H
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#define EDGEEDGECONTACT_H
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// Libraries
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#include "Contact.h"
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#include "../mathematics/mathematics.h"
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class EdgeEdgeContact :
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This class represents a edge-edge collision contact between two
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bodies in the physics engine.
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-------------------------------------------------------------------
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*/
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class EdgeEdgeContact : public Contact {
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private :
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Segment3D contactSegment; // Contact segment
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public :
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EdgeEdgeContact(Body& body1, Body& body2, const Vector3D normalVector, const Segment3D& contactSegment); // Constructor
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virtual ~EdgeEdgeContact(); // Destructor
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Segment3D getContactSegment() const; // Return the contact segment
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};
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// Return the contact segment
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inline Segment3D EdgeEdgeContact::getContactSegment() const {
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return contactSegment;
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}
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} // End of the ReactPhysics3D namespace
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#endif
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35
sources/reactphysics3d/constraint/EdgeVertexContact.cpp
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35
sources/reactphysics3d/constraint/EdgeVertexContact.cpp
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@ -0,0 +1,35 @@
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/***************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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|
****************************************************************************
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|
* This file is part of ReactPhysics3D. *
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|
* *
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|
* ReactPhysics3D is free software: you can redistribute it and/or modify *
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||||||
|
* it under the terms of the GNU Lesser General Public License as published *
|
||||||
|
* by the Free Software Foundation, either version 3 of the License, or *
|
||||||
|
* (at your option) any later version. *
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||||||
|
* *
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||||||
|
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||||
|
* GNU Lesser General Public License for more details. *
|
||||||
|
* *
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||||||
|
* You should have received a copy of the GNU Lesser General Public License *
|
||||||
|
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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// Libraries
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#include "EdgeVertexContact.h"
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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// Constructor
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EdgeVertexContact::EdgeVertexContact(Body& body1, Body& body2, const Vector3D& normalVector, const Vector3D& contactVertex)
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:Contact(body1, body2, normalVector), contactVertex(contactVertex) {
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}
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// Destructor
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EdgeVertexContact::~EdgeVertexContact() {
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}
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54
sources/reactphysics3d/constraint/EdgeVertexContact.h
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54
sources/reactphysics3d/constraint/EdgeVertexContact.h
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@ -0,0 +1,54 @@
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|
/***************************************************************************
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|
* Copyright (C) 2009 Daniel Chappuis *
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|
****************************************************************************
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||||||
|
* This file is part of ReactPhysics3D. *
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||||||
|
* *
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|
* ReactPhysics3D is free software: you can redistribute it and/or modify *
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||||||
|
* it under the terms of the GNU Lesser General Public License as published *
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||||||
|
* by the Free Software Foundation, either version 3 of the License, or *
|
||||||
|
* (at your option) any later version. *
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||||||
|
* *
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||||||
|
* ReactPhysics3D is distributed in the hope that it will be useful, *
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||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||||
|
* GNU Lesser General Public License for more details. *
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||||||
|
* *
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|
* You should have received a copy of the GNU Lesser General Public License *
|
||||||
|
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef EDGEVERTEXCONTACT_H
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#define EDGEVERTEXCONTACT_H
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// Libraries
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#include "Contact.h"
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#include "../mathematics/mathematics.h"
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class EdgeVertexContact :
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This class represents a edge-vertex collision contact between two
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bodies in the physics engine.
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-------------------------------------------------------------------
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*/
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class EdgeVertexContact : public Contact {
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private :
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Vector3D contactVertex; // Contact vertex
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public :
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EdgeVertexContact(Body& body1, Body& body2, const Vector3D& normalVector, const Vector3D& contactVertex); // Constructor
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virtual ~EdgeVertexContact(); // Destructor
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Vector3D getContactVertex() const; // Return the contact vertex
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};
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// Return the contact vertex
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inline Vector3D EdgeVertexContact::getContactVertex() const {
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return contactVertex;
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}
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} // End of the ReactPhysics3D namespace
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#endif
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37
sources/reactphysics3d/constraint/FaceEdgeContact.cpp
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37
sources/reactphysics3d/constraint/FaceEdgeContact.cpp
Normal file
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@ -0,0 +1,37 @@
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|
/***************************************************************************
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|
* Copyright (C) 2009 Daniel Chappuis *
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||||||
|
****************************************************************************
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||||||
|
* This file is part of ReactPhysics3D. *
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||||||
|
* *
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|
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||||
|
* it under the terms of the GNU Lesser General Public License as published *
|
||||||
|
* by the Free Software Foundation, either version 3 of the License, or *
|
||||||
|
* (at your option) any later version. *
|
||||||
|
* *
|
||||||
|
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||||
|
* GNU Lesser General Public License for more details. *
|
||||||
|
* *
|
||||||
|
* You should have received a copy of the GNU Lesser General Public License *
|
||||||
|
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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||||||
|
***************************************************************************/
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||||||
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// Libraries
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#include "FaceEdgeContact.h"
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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|
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// Constructor
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FaceEdgeContact::FaceEdgeContact(Body& body1, Body& body2, const Vector3D& normalVector, Segment3D& contactSegment)
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:Contact(body1, body2, normalVector), contactSegment(contactSegment) {
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}
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// Destructor
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FaceEdgeContact::~FaceEdgeContact() {
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}
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54
sources/reactphysics3d/constraint/FaceEdgeContact.h
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54
sources/reactphysics3d/constraint/FaceEdgeContact.h
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@ -0,0 +1,54 @@
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||||||
|
/****************************************************************************
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||||||
|
* Copyright (C) 2009 Daniel Chappuis *
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||||||
|
****************************************************************************
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||||||
|
* This file is part of ReactPhysics3D. *
|
||||||
|
* *
|
||||||
|
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||||
|
* it under the terms of the GNU Lesser General Public License as published *
|
||||||
|
* by the Free Software Foundation, either version 3 of the License, or *
|
||||||
|
* (at your option) any later version. *
|
||||||
|
* *
|
||||||
|
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||||
|
* GNU Lesser General Public License for more details. *
|
||||||
|
* *
|
||||||
|
* You should have received a copy of the GNU Lesser General Public License *
|
||||||
|
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
|
||||||
|
***************************************************************************/
|
||||||
|
|
||||||
|
#ifndef FACEEDGECONTACT_H
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|
#define FACEEDGECONTACT_H
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|
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// Libraries
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|
#include "Contact.h"
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|
#include "../mathematics/mathematics.h"
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|
|
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|
// ReactPhysics3D namespace
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|
namespace reactphysics3d {
|
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|
|
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|
/* -------------------------------------------------------------------
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||||||
|
Class FaceEdgeContact :
|
||||||
|
This class represents a face-edge collision contact between two
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|
bodies in the physics engine.
|
||||||
|
-------------------------------------------------------------------
|
||||||
|
*/
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|
class FaceEdgeContact : public contact {
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|
private :
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|
Segment3D contactSegment;
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||||||
|
|
||||||
|
public :
|
||||||
|
FaceEdgeContact(Body& body1, Body& body2, const Vector3D& normalVector, Segment3D& contactSegment); // Constructor
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|
virtual ~FaceEdgeContact(); // Destructor
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|
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Segment3D getContactSegment() const; // Return the contact segment
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|
};
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|
// Return the contact segment
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||||||
|
inline Segment3D FaceEdgeContact::getContactSegment() const {
|
||||||
|
return contactSegment;
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||||||
|
}
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||||||
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} // End of the ReactPhysics3D namespace
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||||||
|
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||||||
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#endif
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35
sources/reactphysics3d/constraint/FaceFaceContact.cpp
Normal file
35
sources/reactphysics3d/constraint/FaceFaceContact.cpp
Normal file
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@ -0,0 +1,35 @@
|
||||||
|
/****************************************************************************
|
||||||
|
* Copyright (C) 2009 Daniel Chappuis *
|
||||||
|
****************************************************************************
|
||||||
|
* This file is part of ReactPhysics3D. *
|
||||||
|
* *
|
||||||
|
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||||
|
* it under the terms of the GNU Lesser General Public License as published *
|
||||||
|
* by the Free Software Foundation, either version 3 of the License, or *
|
||||||
|
* (at your option) any later version. *
|
||||||
|
* *
|
||||||
|
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||||
|
* GNU Lesser General Public License for more details. *
|
||||||
|
* *
|
||||||
|
* You should have received a copy of the GNU Lesser General Public License *
|
||||||
|
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
|
||||||
|
***************************************************************************/
|
||||||
|
|
||||||
|
// Libraries
|
||||||
|
#include "FaceFaceContact.h"
|
||||||
|
|
||||||
|
// We want to use the ReactPhysics3D namespace
|
||||||
|
using namespace reactphysics3d;
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
FaceFaceContact::FaceFaceContact(Body& body1, Body& body2, const Vector3D& normalVector, const Polygon3D& contactPolygon)
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||||||
|
:Contact(body1, body2, normalVector), contactPolygon(contactPolygon) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Destructor
|
||||||
|
FaceFaceContact::~FaceFaceContact() {
|
||||||
|
|
||||||
|
}
|
54
sources/reactphysics3d/constraint/FaceFaceContact.h
Normal file
54
sources/reactphysics3d/constraint/FaceFaceContact.h
Normal file
|
@ -0,0 +1,54 @@
|
||||||
|
/****************************************************************************
|
||||||
|
* Copyright (C) 2009 Daniel Chappuis *
|
||||||
|
****************************************************************************
|
||||||
|
* This file is part of ReactPhysics3D. *
|
||||||
|
* *
|
||||||
|
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||||
|
* it under the terms of the GNU Lesser General Public License as published *
|
||||||
|
* by the Free Software Foundation, either version 3 of the License, or *
|
||||||
|
* (at your option) any later version. *
|
||||||
|
* *
|
||||||
|
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||||
|
* GNU Lesser General Public License for more details. *
|
||||||
|
* *
|
||||||
|
* You should have received a copy of the GNU Lesser General Public License *
|
||||||
|
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
|
||||||
|
***************************************************************************/
|
||||||
|
|
||||||
|
#ifndef FACEFACECONTACT_H
|
||||||
|
#define FACEFACECONTACT_H
|
||||||
|
|
||||||
|
// Libraries
|
||||||
|
#include "Contact.h"
|
||||||
|
#include "../mathematics/mathematics.h"
|
||||||
|
|
||||||
|
// ReactPhysics3D namespace
|
||||||
|
namespace reactphysics3d {
|
||||||
|
|
||||||
|
/* -------------------------------------------------------------------
|
||||||
|
Class FaceFaceContact :
|
||||||
|
This class represents a face-face collision contact between two
|
||||||
|
bodies in the physics engine.
|
||||||
|
-------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
class FaceFaceContact : public Contact {
|
||||||
|
private :
|
||||||
|
Polygon3D contactPolygon;
|
||||||
|
|
||||||
|
public :
|
||||||
|
FaceFaceContact(Body& body1, Body& body2, const Vector3D& normalVector, const Polygon3D& contactPolygon); // Constructor
|
||||||
|
virtual ~FaceFaceContact(); // Destructor
|
||||||
|
|
||||||
|
Polygon3D getContactPolygon() const; // Return the contact polygon
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
// Return the contact polygon
|
||||||
|
inline Polygon3D FaceFaceContact::getContactPolygon() const {
|
||||||
|
return contactPolygon;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // End of the ReactPhysics3D namespace
|
||||||
|
#endif
|
35
sources/reactphysics3d/constraint/FaceVertexContact.cpp
Normal file
35
sources/reactphysics3d/constraint/FaceVertexContact.cpp
Normal file
|
@ -0,0 +1,35 @@
|
||||||
|
/****************************************************************************
|
||||||
|
* Copyright (C) 2009 Daniel Chappuis *
|
||||||
|
****************************************************************************
|
||||||
|
* This file is part of ReactPhysics3D. *
|
||||||
|
* *
|
||||||
|
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||||
|
* it under the terms of the GNU Lesser General Public License as published *
|
||||||
|
* by the Free Software Foundation, either version 3 of the License, or *
|
||||||
|
* (at your option) any later version. *
|
||||||
|
* *
|
||||||
|
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||||
|
* GNU Lesser General Public License for more details. *
|
||||||
|
* *
|
||||||
|
* You should have received a copy of the GNU Lesser General Public License *
|
||||||
|
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
|
||||||
|
***************************************************************************/
|
||||||
|
|
||||||
|
// Libraries
|
||||||
|
#include "FaceVertexContact.h"
|
||||||
|
|
||||||
|
// We want to use the ReactPhysics3D namespace
|
||||||
|
using namespace reactphysics3d;
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
FaceVertexContact::FaceVertexContact(Body& body1, Body& body2, const Vector3D& normalVector, const Vector3D& contactVertex)
|
||||||
|
:Contact(body1, body2, normalVector), contactVertex(contactVertex) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Destructor
|
||||||
|
FaceVertexContact::~FaceVertexContact() {
|
||||||
|
|
||||||
|
}
|
54
sources/reactphysics3d/constraint/FaceVertexContact.h
Normal file
54
sources/reactphysics3d/constraint/FaceVertexContact.h
Normal file
|
@ -0,0 +1,54 @@
|
||||||
|
/****************************************************************************
|
||||||
|
* Copyright (C) 2009 Daniel Chappuis *
|
||||||
|
****************************************************************************
|
||||||
|
* This file is part of ReactPhysics3D. *
|
||||||
|
* *
|
||||||
|
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||||
|
* it under the terms of the GNU Lesser General Public License as published *
|
||||||
|
* by the Free Software Foundation, either version 3 of the License, or *
|
||||||
|
* (at your option) any later version. *
|
||||||
|
* *
|
||||||
|
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||||
|
* GNU Lesser General Public License for more details. *
|
||||||
|
* *
|
||||||
|
* You should have received a copy of the GNU Lesser General Public License *
|
||||||
|
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
|
||||||
|
***************************************************************************/
|
||||||
|
|
||||||
|
#ifndef FACEVERTEXCONTACT_H
|
||||||
|
#define FACEVERTEXCONTACT_H
|
||||||
|
|
||||||
|
// Libraries
|
||||||
|
#include "Contact.h"
|
||||||
|
#include "../mathematics/mathematics.h"
|
||||||
|
|
||||||
|
// ReactPhysics3D namespace
|
||||||
|
namespace reactphysics3d {
|
||||||
|
|
||||||
|
/* -------------------------------------------------------------------
|
||||||
|
Class FaceVertexContact :
|
||||||
|
This class represents a face-vertex collision contact between two
|
||||||
|
bodies in the physics engine.
|
||||||
|
-------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
class FaceVertexContact : public Contact {
|
||||||
|
private :
|
||||||
|
Vector3D contactVertex; // Contact vertex
|
||||||
|
|
||||||
|
public :
|
||||||
|
FaceVertexContact(Body& body1, Body& body2, const Vector3D& normalVector, const Vector3D& contactVertex); // Constructor
|
||||||
|
virtual ~FaceVertexContact(); // Destructor
|
||||||
|
|
||||||
|
Vector3D getContactVertex() const; // Return the contact vertex
|
||||||
|
};
|
||||||
|
|
||||||
|
// Return the contact vertex
|
||||||
|
inline Vector3D FaceVertexContact::getContactVertex() const {
|
||||||
|
return contactVertex;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // End of the ReactPhysics3D namespace
|
||||||
|
|
||||||
|
#endif
|
35
sources/reactphysics3d/constraint/VertexVertexContact.cpp
Normal file
35
sources/reactphysics3d/constraint/VertexVertexContact.cpp
Normal file
|
@ -0,0 +1,35 @@
|
||||||
|
/****************************************************************************
|
||||||
|
* Copyright (C) 2009 Daniel Chappuis *
|
||||||
|
****************************************************************************
|
||||||
|
* This file is part of ReactPhysics3D. *
|
||||||
|
* *
|
||||||
|
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||||
|
* it under the terms of the GNU Lesser General Public License as published *
|
||||||
|
* by the Free Software Foundation, either version 3 of the License, or *
|
||||||
|
* (at your option) any later version. *
|
||||||
|
* *
|
||||||
|
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||||
|
* GNU Lesser General Public License for more details. *
|
||||||
|
* *
|
||||||
|
* You should have received a copy of the GNU Lesser General Public License *
|
||||||
|
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
|
||||||
|
***************************************************************************/
|
||||||
|
|
||||||
|
// Libraries
|
||||||
|
#include "VertexVertexContact.h"
|
||||||
|
|
||||||
|
// We want to use the ReactPhysics3D namespace
|
||||||
|
using namespace reactphysics3d;
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
VertexVertexContact::VertexVertexContact(Body& body1, Body& body2, const Vector3D& normalVector, const Vector3D& contactVertex)
|
||||||
|
:Contact(body1, body2, normalVector), contactVertex(contactVertex) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Destructor
|
||||||
|
VertexVertexContact::~VertexVertexContact() {
|
||||||
|
|
||||||
|
}
|
55
sources/reactphysics3d/constraint/VertexVertexContact.h
Normal file
55
sources/reactphysics3d/constraint/VertexVertexContact.h
Normal file
|
@ -0,0 +1,55 @@
|
||||||
|
/****************************************************************************
|
||||||
|
* Copyright (C) 2009 Daniel Chappuis *
|
||||||
|
****************************************************************************
|
||||||
|
* This file is part of ReactPhysics3D. *
|
||||||
|
* *
|
||||||
|
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||||
|
* it under the terms of the GNU Lesser General Public License as published *
|
||||||
|
* by the Free Software Foundation, either version 3 of the License, or *
|
||||||
|
* (at your option) any later version. *
|
||||||
|
* *
|
||||||
|
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||||
|
* GNU Lesser General Public License for more details. *
|
||||||
|
* *
|
||||||
|
* You should have received a copy of the GNU Lesser General Public License *
|
||||||
|
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
|
||||||
|
***************************************************************************/
|
||||||
|
|
||||||
|
#ifndef VERTEXVERTEXCONTACT_H
|
||||||
|
#define VERTEXVERTEXCONTACT_H
|
||||||
|
|
||||||
|
// Libraries
|
||||||
|
#include "Contact.h"
|
||||||
|
#include "../mathematics/mathematics.h"
|
||||||
|
|
||||||
|
// ReactPhysics3D namespace
|
||||||
|
namespace reactphysics3d {
|
||||||
|
|
||||||
|
/* -------------------------------------------------------------------
|
||||||
|
Class VertexVertexContact :
|
||||||
|
This class represents a vertex-vertex collision contact between two
|
||||||
|
bodies in the physics engine.
|
||||||
|
-------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
class VertexVertexContact : public Contact {
|
||||||
|
private :
|
||||||
|
Vector3D contactVertex; // Contact vertex
|
||||||
|
|
||||||
|
public :
|
||||||
|
VertexVertexContact(Body& body1, Body& body2, const Vector3D& normalVector, const Vector3D& contactVertex); // Constructor
|
||||||
|
virtual ~VertexVertexContact(); // Destructor
|
||||||
|
|
||||||
|
Vector3D getContactVertex() const; // Return the contact vertex
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
// Return the contact vertex
|
||||||
|
inline Vector3D VertexVertexContact::getContactVertex() const {
|
||||||
|
return contactVertex;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
} // End of the ReactPhysics3D namespace
|
||||||
|
#endif
|
Loading…
Reference in New Issue
Block a user