git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@269 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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// Libraries
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#include "Polygon3D.h"
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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// Constructor
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Polygon3D::Polygon3D(const std::vector<Vector3D>& vertexList)
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:vertexList(vertexList) {
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}
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// Destructor
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Polygon3D::~Polygon3D() {
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}
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// TODO : Delete this function if not needed
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// Return true if a point is in the same plane and inside the polygon
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// Hypothesis : The point has to be on the same plane as the polygon.
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/*
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bool Polygon3D::isPointInside(const Vector3D& point) const {
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// TODO : Implement this method
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}
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*/
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// TODO : Delete this function if not needed
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// Return the intersection point between a segment and an egde of the polygon.
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// Hypothesis : The segment must be in the same plane as the polygon and it
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// must intersection with at least one edge of the polygon.
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/*
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Vector3D Polygon3D::getEdgeIntersectionWithSegment(const Segment3D& segment) const {
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// TODO : Implement this method
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}
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*/
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/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef POLYGON3D_H
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#define POLYGON3D_H
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// Libraries
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#include <vector>
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#include <stdexcept>
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#include "Vector3D.h"
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class Polygon3D :
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This class represents a 3D polygon.
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-------------------------------------------------------------------
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*/
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class Polygon3D {
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private :
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std::vector<Vector3D> vertexList; // Ordered list of all vertices of the polygon
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public :
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Polygon3D(const std::vector<Vector3D>& vertexList); // Constructor
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~Polygon3D(); // Destructor
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int getNbVertex() const; // Return the number of vertex of the polygon
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Vector3D getVertex(unsigned int index) const throw(std::invalid_argument); // Return a vertex of the polygon
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bool isPointInside(const Vector3D& point) const; // Return true if a point is in the same plane and inside the polygon
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// TODO : Delete the following function if not needed
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//Vector3D getEdgeIntersectionWithSegment(const Segment3D& segment) const; // Return the intersection point between a segment and an egde of the polygon
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};
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// TODO : Test the Polygon3D class
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// Return the number of vertex of the polygon
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inline int Polygon3D::getNbVertex() const {
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return vertexList.size();
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}
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// Return a vertex of the polygon
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inline Vector3D Polygon3D::getVertex(unsigned int index) const throw(std::invalid_argument) {
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// Check if the index argument is valid
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if (index >= 0 && index < vertexList.size()) {
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return vertexList[index];
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}
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else {
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// The index is invalid, we throw an exception
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throw std::invalid_argument("Exception : The index argument has to be between zero and the number of vertex of the polygon");
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}
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}
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} // End of the ReactPhysics3D namespace
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#endif
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/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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// Libraries
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#include "Segment3D.h"
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// Namespace
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using namespace reactphysics3d;
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// Constructor
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Segment3D::Segment3D() {
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}
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// Constructor with arguments
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Segment3D::Segment3D(const Vector3D& pointA, const Vector3D& pointB) {
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this->pointA = pointA;
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this->pointB = pointB;
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}
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// Destructor
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Segment3D::~Segment3D() {
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}
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/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef SEGMENT3D_H
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#define SEGMENT3D_H
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// Libraries
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#include "Vector3D.h"
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class Segment3D :
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This class represents a line segment in a 3D space. A segment is
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described by two points A and B.
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-------------------------------------------------------------------
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*/
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class Segment3D {
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private :
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Vector3D pointA; // Point A of the line segment
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Vector3D pointB; // Point B of the line segment
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public :
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Segment3D(); // Constructor
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Segment3D(const Vector3D& pointA, const Vector3D& pointB); // Constructor with arguments
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~Segment3D(); // Destructor
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Vector3D getPointA() const; // Return the point A
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void setPointA(const Vector3D& pointA); // Set the point A
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Vector3D getPointB() const; // Return the point B
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void setPointB(const Vector3D& pointB); // Set the point B
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Vector3D getSegmentVector() const; // Return the vector between points A and B
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double getLength() const; // Return the length of the segment
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};
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// TODO : Test the Segment3D class
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// Return the point A
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inline Vector3D Segment3D::getPointA() const {
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return pointA;
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}
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// Set the point A
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inline void Segment3D::setPointA(const Vector3D& pointA) {
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this->pointA = pointA;
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}
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// Get the point B
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inline Vector3D Segment3D::getPointB() const {
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return pointB;
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}
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// Set the point B
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inline void Segment3D::setPointB(const Vector3D& pointB) {
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this->pointB = pointB;
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}
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// Return the vector between points A and B
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inline Vector3D Segment3D::getSegmentVector() const {
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return (pointB - pointA);
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}
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// Return the length of the segment
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inline double Segment3D::getLength() const {
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return (pointB - pointA).length();
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}
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} // End of the ReactPhysics3D namespace
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#endif
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