git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@269 92aac97c-a6ce-11dd-a772-7fcde58d38e6

This commit is contained in:
chappuis.daniel 2010-02-08 14:43:01 +00:00
parent 13d79612a0
commit 83345270f1
4 changed files with 0 additions and 259 deletions

View File

@ -1,56 +0,0 @@
/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
// Libraries
#include "Polygon3D.h"
// We want to use the ReactPhysics3D namespace
using namespace reactphysics3d;
// Constructor
Polygon3D::Polygon3D(const std::vector<Vector3D>& vertexList)
:vertexList(vertexList) {
}
// Destructor
Polygon3D::~Polygon3D() {
}
// TODO : Delete this function if not needed
// Return true if a point is in the same plane and inside the polygon
// Hypothesis : The point has to be on the same plane as the polygon.
/*
bool Polygon3D::isPointInside(const Vector3D& point) const {
// TODO : Implement this method
}
*/
// TODO : Delete this function if not needed
// Return the intersection point between a segment and an egde of the polygon.
// Hypothesis : The segment must be in the same plane as the polygon and it
// must intersection with at least one edge of the polygon.
/*
Vector3D Polygon3D::getEdgeIntersectionWithSegment(const Segment3D& segment) const {
// TODO : Implement this method
}
*/

View File

@ -1,74 +0,0 @@
/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
#ifndef POLYGON3D_H
#define POLYGON3D_H
// Libraries
#include <vector>
#include <stdexcept>
#include "Vector3D.h"
// ReactPhysics3D namespace
namespace reactphysics3d {
/* -------------------------------------------------------------------
Class Polygon3D :
This class represents a 3D polygon.
-------------------------------------------------------------------
*/
class Polygon3D {
private :
std::vector<Vector3D> vertexList; // Ordered list of all vertices of the polygon
public :
Polygon3D(const std::vector<Vector3D>& vertexList); // Constructor
~Polygon3D(); // Destructor
int getNbVertex() const; // Return the number of vertex of the polygon
Vector3D getVertex(unsigned int index) const throw(std::invalid_argument); // Return a vertex of the polygon
bool isPointInside(const Vector3D& point) const; // Return true if a point is in the same plane and inside the polygon
// TODO : Delete the following function if not needed
//Vector3D getEdgeIntersectionWithSegment(const Segment3D& segment) const; // Return the intersection point between a segment and an egde of the polygon
};
// TODO : Test the Polygon3D class
// Return the number of vertex of the polygon
inline int Polygon3D::getNbVertex() const {
return vertexList.size();
}
// Return a vertex of the polygon
inline Vector3D Polygon3D::getVertex(unsigned int index) const throw(std::invalid_argument) {
// Check if the index argument is valid
if (index >= 0 && index < vertexList.size()) {
return vertexList[index];
}
else {
// The index is invalid, we throw an exception
throw std::invalid_argument("Exception : The index argument has to be between zero and the number of vertex of the polygon");
}
}
} // End of the ReactPhysics3D namespace
#endif

View File

@ -1,40 +0,0 @@
/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
// Libraries
#include "Segment3D.h"
// Namespace
using namespace reactphysics3d;
// Constructor
Segment3D::Segment3D() {
}
// Constructor with arguments
Segment3D::Segment3D(const Vector3D& pointA, const Vector3D& pointB) {
this->pointA = pointA;
this->pointB = pointB;
}
// Destructor
Segment3D::~Segment3D() {
}

View File

@ -1,89 +0,0 @@
/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
#ifndef SEGMENT3D_H
#define SEGMENT3D_H
// Libraries
#include "Vector3D.h"
// ReactPhysics3D namespace
namespace reactphysics3d {
/* -------------------------------------------------------------------
Class Segment3D :
This class represents a line segment in a 3D space. A segment is
described by two points A and B.
-------------------------------------------------------------------
*/
class Segment3D {
private :
Vector3D pointA; // Point A of the line segment
Vector3D pointB; // Point B of the line segment
public :
Segment3D(); // Constructor
Segment3D(const Vector3D& pointA, const Vector3D& pointB); // Constructor with arguments
~Segment3D(); // Destructor
Vector3D getPointA() const; // Return the point A
void setPointA(const Vector3D& pointA); // Set the point A
Vector3D getPointB() const; // Return the point B
void setPointB(const Vector3D& pointB); // Set the point B
Vector3D getSegmentVector() const; // Return the vector between points A and B
double getLength() const; // Return the length of the segment
};
// TODO : Test the Segment3D class
// Return the point A
inline Vector3D Segment3D::getPointA() const {
return pointA;
}
// Set the point A
inline void Segment3D::setPointA(const Vector3D& pointA) {
this->pointA = pointA;
}
// Get the point B
inline Vector3D Segment3D::getPointB() const {
return pointB;
}
// Set the point B
inline void Segment3D::setPointB(const Vector3D& pointB) {
this->pointB = pointB;
}
// Return the vector between points A and B
inline Vector3D Segment3D::getSegmentVector() const {
return (pointB - pointA);
}
// Return the length of the segment
inline double Segment3D::getLength() const {
return (pointB - pointA).length();
}
} // End of the ReactPhysics3D namespace
#endif