Merge branch 'master' into develop
This commit is contained in:
commit
84a7812325
20
README.txt
Normal file
20
README.txt
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. The library is released under the ZLib license.
|
||||||
|
|
||||||
|
ReactPhysics3D has the following features :
|
||||||
|
|
||||||
|
- Rigid body dynamics
|
||||||
|
- Discrete collision detection
|
||||||
|
- Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh)
|
||||||
|
- Broadphase collision detection (Sweep and Prune using AABBs)
|
||||||
|
- Narrowphase collision detection (GJK/EPA)
|
||||||
|
- Collision response and friction (Sequential Impulses Solver)
|
||||||
|
- Joints (Ball and Socket, Hinge, Slider, Fixed)
|
||||||
|
- Sleeping technique for inactive bodies
|
||||||
|
- Integrated Profiler
|
||||||
|
- Multi-platform (Windows, Linux, Mac OS X)
|
||||||
|
- Documentation (User manual and Doxygen API)
|
||||||
|
- Examples
|
||||||
|
- Unit tests
|
||||||
|
|
||||||
|
Website : https://code.google.com/p/reactphysics3d/
|
||||||
|
Author : Daniel Chappuis
|
Loading…
Reference in New Issue
Block a user