Edit ball and socket joints net scene in testbed application
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@ -90,7 +90,7 @@ BallAndSocketJointsNetScene::BallAndSocketJointsNetScene(const std::string& name
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createJoints();
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createJoints();
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// Create the main sphere
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// Create the main sphere
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mMainSphere = new Sphere(true, 10, mPhysicsCommon, mPhysicsWorld, meshFolderPath);
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mMainSphere = new Sphere(true, 7, mPhysicsCommon, mPhysicsWorld, meshFolderPath);
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mMainSphere->setColor(mObjectColorDemo);
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mMainSphere->setColor(mObjectColorDemo);
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mMainSphere->setSleepingColor(mSleepingColorDemo);
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mMainSphere->setSleepingColor(mSleepingColorDemo);
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rp3d::Vector3 initPosition(0, 0, 0);
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rp3d::Vector3 initPosition(0, 0, 0);
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@ -181,7 +181,7 @@ void BallAndSocketJointsNetScene::reset() {
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SceneDemo::reset();
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SceneDemo::reset();
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const float space = 0.3f;
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const float space = 0.5f;
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const float startX = -(NB_ROWS_NET_SPHERES / 2.0f * (2.0 * SPHERE_RADIUS + space));
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const float startX = -(NB_ROWS_NET_SPHERES / 2.0f * (2.0 * SPHERE_RADIUS + space));
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const float startZ = -(NB_ROWS_NET_SPHERES / 2.0f * (2.0 * SPHERE_RADIUS + space));
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const float startZ = -(NB_ROWS_NET_SPHERES / 2.0f * (2.0 * SPHERE_RADIUS + space));
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@ -37,7 +37,7 @@ namespace ballandsocketjointsnetscene {
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// Constants
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// Constants
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const float SCENE_RADIUS = 40.0f;
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const float SCENE_RADIUS = 40.0f;
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const float SPHERE_RADIUS = 0.5f;
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const float SPHERE_RADIUS = 0.5f;
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const int NB_ROWS_NET_SPHERES = 40;
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const int NB_ROWS_NET_SPHERES = 20;
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// Class JointsScene
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// Class JointsScene
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class BallAndSocketJointsNetScene : public SceneDemo {
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class BallAndSocketJointsNetScene : public SceneDemo {
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@ -159,7 +159,7 @@ void TestbedApplication::createScenes() {
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mScenes.push_back(ballAndSocketJointsNetScene);
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mScenes.push_back(ballAndSocketJointsNetScene);
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assert(mScenes.size() > 0);
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assert(mScenes.size() > 0);
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const int firstSceneIndex = 10;
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const int firstSceneIndex = 0;
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switchScene(mScenes[firstSceneIndex]);
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switchScene(mScenes[firstSceneIndex]);
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}
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}
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