Change the cutoff to 0.9 to avoid a bug
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@349 92aac97c-a6ce-11dd-a772-7fcde58d38e6
This commit is contained in:
parent
880664c27e
commit
874d96ad00
|
@ -88,7 +88,7 @@ bool SATAlgorithm::computeCollisionTest(const OBB* const obb1, const OBB* const
|
|||
// The contact normal point out of OBB1 toward OBB2
|
||||
bool side; // True if the interval 1 is at the left of interval 2 if a collision occurs and false otherwise
|
||||
double minPenetrationDepth = DBL_MAX; // Minimum penetration depth detected among all separated axis
|
||||
const double cutoff = 0.99; // Cutoff for cosine of angles between box axes
|
||||
const double cutoff = 0.9; // Cutoff for cosine of angles between box axes
|
||||
bool existsParallelPair = false; // True if there exists two face normals that are parallel.
|
||||
// This is used because if a parallel pair exists, it is sufficient
|
||||
// to test only the face normals of the OBBs for separation. Two nearly
|
||||
|
|
Loading…
Reference in New Issue
Block a user