Change the cutoff to 0.9 to avoid a bug

git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@349 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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chappuis.daniel 2010-07-08 12:30:14 +00:00
parent 880664c27e
commit 874d96ad00

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@ -88,7 +88,7 @@ bool SATAlgorithm::computeCollisionTest(const OBB* const obb1, const OBB* const
// The contact normal point out of OBB1 toward OBB2 // The contact normal point out of OBB1 toward OBB2
bool side; // True if the interval 1 is at the left of interval 2 if a collision occurs and false otherwise bool side; // True if the interval 1 is at the left of interval 2 if a collision occurs and false otherwise
double minPenetrationDepth = DBL_MAX; // Minimum penetration depth detected among all separated axis double minPenetrationDepth = DBL_MAX; // Minimum penetration depth detected among all separated axis
const double cutoff = 0.99; // Cutoff for cosine of angles between box axes const double cutoff = 0.9; // Cutoff for cosine of angles between box axes
bool existsParallelPair = false; // True if there exists two face normals that are parallel. bool existsParallelPair = false; // True if there exists two face normals that are parallel.
// This is used because if a parallel pair exists, it is sufficient // This is used because if a parallel pair exists, it is sufficient
// to test only the face normals of the OBBs for separation. Two nearly // to test only the face normals of the OBBs for separation. Two nearly