Fix compilation errors on Windows
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@ -107,7 +107,7 @@ Scene::Scene(Viewer* viewer, const std::string& shaderFolderPath, const std::str
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// Create the raycast lines
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void Scene::createLines() {
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int nbRaysOneDimension = sqrt(NB_RAYS);
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int nbRaysOneDimension = std::sqrt(float(NB_RAYS));
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for (int i=0; i<nbRaysOneDimension; i++) {
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for (int j=0; j<nbRaysOneDimension; j++) {
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@ -27,6 +27,8 @@
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#define SCENE_H
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// Libraries
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#define _USE_MATH_DEFINES
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#include <cmath>
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#include "openglframework.h"
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#include "reactphysics3d.h"
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#include "Sphere.h"
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