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# Changelog
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# Changelog
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## Version 0.9.0 (January 3, 2022)
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## Version 0.9.0 (January 4, 2022)
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### Added
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### Added
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@ -1570,7 +1570,7 @@ joint = dynamic_cast<BallAndSocketJoint*>(world->createJoint(jointInfo));
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\subsubsection{Cone limit}
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\subsubsection{Cone limit}
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With the ball and socket joint, it is possible to enable a cone limit. Let's call the \texttt{anchor axis} for body 1 the axis from body 1 center of mass
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With the ball and socket joint, it is possible to enable a cone limit. Let's call the \texttt{anchor axis} for body 1 the axis from body 1 center of mass
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to the joint anchor point. The cone limit can be used to constraint the angle between the anchor axis of body 1 and the anchor axis of body 2.
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to the joint anchor point. The cone limit can be used to constraint the angle between the anchor axis of body 1 and the anchor axis of body 2.
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The idea is to limit the angle of the anchor axis of body 2 inside a cone around the anchor axis of body 1. The cone is defined by its main axis
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The idea is to limit the angle of the anchor axis of body 2 inside a cone around the anchor axis of body 1. The cone is defined by its main axis
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which is the anchor axis of body 1 and is also defined by the cone half angle. \\
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which is the anchor axis of body 1 and is also defined by the cone half angle. \\
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