Correct the cutoff coefficient to 0.99
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@353 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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@ -26,7 +26,6 @@
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#include <cfloat>
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#include <cfloat>
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#include <cmath>
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#include <cmath>
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#include <cassert>
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#include <cassert>
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#include <iostream> // TODO : Delete this
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// We want to use the ReactPhysics3D namespace
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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using namespace reactphysics3d;
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@ -88,7 +87,7 @@ bool SATAlgorithm::computeCollisionTest(const OBB* const obb1, const OBB* const
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// The contact normal point out of OBB1 toward OBB2
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// The contact normal point out of OBB1 toward OBB2
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bool side; // True if the interval 1 is at the left of interval 2 if a collision occurs and false otherwise
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bool side; // True if the interval 1 is at the left of interval 2 if a collision occurs and false otherwise
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double minPenetrationDepth = DBL_MAX; // Minimum penetration depth detected among all separated axis
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double minPenetrationDepth = DBL_MAX; // Minimum penetration depth detected among all separated axis
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const double cutoff = 0.9; // Cutoff for cosine of angles between box axes
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const double cutoff = 0.99; // Cutoff for cosine of angles between box axes
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bool existsParallelPair = false; // True if there exists two face normals that are parallel.
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bool existsParallelPair = false; // True if there exists two face normals that are parallel.
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// This is used because if a parallel pair exists, it is sufficient
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// This is used because if a parallel pair exists, it is sufficient
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// to test only the face normals of the OBBs for separation. Two nearly
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// to test only the face normals of the OBBs for separation. Two nearly
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@ -100,7 +99,7 @@ bool SATAlgorithm::computeCollisionTest(const OBB* const obb1, const OBB* const
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double absC[3][3]; // absC[i][j] = abs(DotProduct(obb1.Ai, obb2.Bj))
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double absC[3][3]; // absC[i][j] = abs(DotProduct(obb1.Ai, obb2.Bj))
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double udc1[3]; // DotProduct(obb1.Ai, obb2.center - obb1.center)
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double udc1[3]; // DotProduct(obb1.Ai, obb2.center - obb1.center)
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double udc2[3]; // DotProduct(obb2.Ai, obb2.center - obb1.center)
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double udc2[3]; // DotProduct(obb2.Ai, obb2.center - obb1.center)
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Vector3D boxDistance = obb2->getCenter() - obb1->getCenter(); // Vector between the centers of the OBBs
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Vector3D boxDistance = obb2->getCenter() - obb1->getCenter(); // Vector between the centers of the OBBs
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// Axis A0
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// Axis A0
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