Fix compilation error in DynamicsWorld
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@ -142,9 +142,6 @@ void DynamicsWorld::update(decimal timeStep) {
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// Reset the external force and torque applied to the bodies
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// Reset the external force and torque applied to the bodies
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resetBodiesForceAndTorque();
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resetBodiesForceAndTorque();
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// Compute and set the interpolation factor to all the bodies
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setInterpolationFactorToAllBodies();
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}
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}
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// Integrate position and orientation of the rigid bodies.
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// Integrate position and orientation of the rigid bodies.
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@ -186,12 +186,6 @@ class DynamicsWorld : public CollisionWorld {
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/// Destructor
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/// Destructor
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virtual ~DynamicsWorld();
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virtual ~DynamicsWorld();
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/// Start the physics simulation
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void start();
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/// Stop the physics simulation
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void stop();
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/// Update the physics simulation
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/// Update the physics simulation
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void update(decimal timeStep);
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void update(decimal timeStep);
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@ -238,9 +232,6 @@ class DynamicsWorld : public CollisionWorld {
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/// Return the number of joints in the world
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/// Return the number of joints in the world
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uint getNbJoints() const;
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uint getNbJoints() const;
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/// Return the current physics time (in seconds)
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long double getPhysicsTime() const;
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/// Return an iterator to the beginning of the rigid bodies of the physics world
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/// Return an iterator to the beginning of the rigid bodies of the physics world
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std::set<RigidBody*>::iterator getRigidBodiesBeginIterator();
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std::set<RigidBody*>::iterator getRigidBodiesBeginIterator();
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